Core/Spells: Prevent spell power costs from changing their sign (positive cost cannot become negative)
Port From (https://github.com/TrinityCore/TrinityCore/commit/01a3be276f4076762290e985d10d5c4ab1176ce0)
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@@ -2714,6 +2714,7 @@ namespace Game.Spells
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// Base powerCost
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int powerCost = power.ManaCost;
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bool initiallyNegative = powerCost < 0;
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// PCT cost from total amount
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if (power.PowerCostPct != 0)
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{
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@@ -2847,6 +2848,10 @@ namespace Game.Spells
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continue;
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}
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// power cost cannot become negative if initially positive
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if (initiallyNegative != (powerCost < 0))
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powerCost = 0;
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bool found = false;
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for (var i = 0; i < costs.Count; ++i)
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{
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