Core/Spells: Implemented evoker empower spell mechanic

Port From (https://github.com/TrinityCore/TrinityCore/commit/a39d0db9ec64f6bf38716abaade5b7835f2db338)
This commit is contained in:
Hondacrx
2024-08-19 18:48:32 -04:00
parent 2405543be4
commit d231c06b8e
18 changed files with 616 additions and 89 deletions
+3 -1
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@@ -34,7 +34,9 @@ namespace Framework.Constants
CalcDamage,
CalcHealing,
OnPrecast,
CalcCastTime
CalcCastTime,
EmpowerStageCompleted,
EmpowerCompleted
}
// AuraScript interface - enum used for runtime checks of script function calls
@@ -26,6 +26,9 @@ namespace Framework.Constants
public const uint VisualKitFood = 406;
public const uint VisualKitDrink = 438;
public const uint EmpowerHoldTimeAtMax = 1 * Time.InMilliseconds;
public const uint EmpowerHardcodedGCD = 359115;
}
@@ -1217,6 +1217,13 @@ namespace Framework.Database
"EffectRadiusIndex2, EffectSpellClassMask1, EffectSpellClassMask2, EffectSpellClassMask3, EffectSpellClassMask4, ImplicitTarget1, " +
"ImplicitTarget2, SpellID FROM spell_effect WHERE (`VerifiedBuild` > 0) = ?");
// SpellEmpower.db2
PrepareStatement(HotfixStatements.SEL_SPELL_EMPOWER, "SELECT ID, SpellID, Unused1000 FROM spell_empower WHERE (`VerifiedBuild` > 0) = ?");
// SpellEmpowerStage.db2
PrepareStatement(HotfixStatements.SEL_SPELL_EMPOWER_STAGE, "SELECT ID, Stage, DurationMs, SpellEmpowerID FROM spell_empower_stage" +
" WHERE (`VerifiedBuild` > 0) = ?");
// SpellEquippedItems.db2
PrepareStatement(HotfixStatements.SEL_SPELL_EQUIPPED_ITEMS, "SELECT ID, SpellID, EquippedItemClass, EquippedItemInvTypes, EquippedItemSubclass" +
" FROM spell_equipped_items WHERE (`VerifiedBuild` > 0) = ?");
@@ -2183,6 +2190,10 @@ namespace Framework.Database
SEL_SPELL_EFFECT,
SEL_SPELL_EMPOWER,
SEL_SPELL_EMPOWER_STAGE,
SEL_SPELL_EQUIPPED_ITEMS,
SEL_SPELL_FOCUS_OBJECT,
+5 -1
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@@ -303,6 +303,8 @@ namespace Game.DataStorage
SpellCooldownsStorage = ReadDB2<SpellCooldownsRecord>("SpellCooldowns.db2", HotfixStatements.SEL_SPELL_COOLDOWNS);
SpellDurationStorage = ReadDB2<SpellDurationRecord>("SpellDuration.db2", HotfixStatements.SEL_SPELL_DURATION);
SpellEffectStorage = ReadDB2<SpellEffectRecord>("SpellEffect.db2", HotfixStatements.SEL_SPELL_EFFECT);
SpellEmpowerStorage = ReadDB2<SpellEmpowerRecord>("SpellEmpower.db2", HotfixStatements.SEL_SPELL_EMPOWER);
SpellEmpowerStageStorage = ReadDB2<SpellEmpowerStageRecord>("SpellEmpowerStage.db2", HotfixStatements.SEL_SPELL_EMPOWER_STAGE);
SpellEquippedItemsStorage = ReadDB2<SpellEquippedItemsRecord>("SpellEquippedItems.db2", HotfixStatements.SEL_SPELL_EQUIPPED_ITEMS);
SpellFocusObjectStorage = ReadDB2<SpellFocusObjectRecord>("SpellFocusObject.db2", HotfixStatements.SEL_SPELL_FOCUS_OBJECT, HotfixStatements.SEL_SPELL_FOCUS_OBJECT_LOCALE);
SpellInterruptsStorage = ReadDB2<SpellInterruptsRecord>("SpellInterrupts.db2", HotfixStatements.SEL_SPELL_INTERRUPTS);
@@ -378,7 +380,7 @@ namespace Game.DataStorage
UnitPowerBarStorage = ReadDB2<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
VignetteStorage = ReadDB2<VignetteRecord>("Vignette.db2", HotfixStatements.SEL_VIGNETTE, HotfixStatements.SEL_VIGNETTE_LOCALE);
VignetteStorage = ReadDB2<VignetteRecord>("Vignette.db2", HotfixStatements.SEL_VIGNETTE, HotfixStatements.SEL_VIGNETTE_LOCALE);
WMOAreaTableStorage = ReadDB2<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
WorldEffectStorage = ReadDB2<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
WorldMapOverlayStorage = ReadDB2<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
@@ -740,6 +742,8 @@ namespace Game.DataStorage
public static DB6Storage<SpellCooldownsRecord> SpellCooldownsStorage;
public static DB6Storage<SpellDurationRecord> SpellDurationStorage;
public static DB6Storage<SpellEffectRecord> SpellEffectStorage;
public static DB6Storage<SpellEmpowerRecord> SpellEmpowerStorage;
public static DB6Storage<SpellEmpowerStageRecord> SpellEmpowerStageStorage;
public static DB6Storage<SpellEquippedItemsRecord> SpellEquippedItemsStorage;
public static DB6Storage<SpellFocusObjectRecord> SpellFocusObjectStorage;
public static DB6Storage<SpellInterruptsRecord> SpellInterruptsStorage;
@@ -327,6 +327,21 @@ namespace Game.DataStorage
public uint SpellID;
}
public sealed class SpellEmpowerRecord
{
public uint Id;
public int SpellID;
public int Unused1000;
}
public sealed class SpellEmpowerStageRecord
{
public uint Id;
public int Stage;
public int DurationMs;
public uint SpellEmpowerID;
}
public sealed class SpellEquippedItemsRecord
{
public uint Id;
@@ -262,6 +262,7 @@ namespace Game.Entities
SetModRangedHaste(1.0f);
SetModHasteRegen(1.0f);
SetModTimeRate(1.0f);
SetSpellEmpowerStage(-1);
SetSpeedRate(UnitMoveType.Walk, creatureInfo.SpeedWalk);
SetSpeedRate(UnitMoveType.Run, creatureInfo.SpeedRun);
@@ -112,6 +112,7 @@ namespace Game.Entities
ObjectGuid m_temporaryUnsummonedBattlePet;
Dictionary<uint, StoredAuraTeleportLocation> m_storedAuraTeleportLocations = new();
SpellCastRequest _pendingSpellCastRequest;
float m_empowerMinHoldStagePercent;
//Mail
List<Mail> m_mail = new();
+8
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@@ -73,6 +73,8 @@ namespace Game.Entities
m_legacyRaidDifficulty = Difficulty.Raid10N;
m_InstanceValid = true;
m_empowerMinHoldStagePercent = 1.0f;
_specializationInfo = new SpecializationInfo();
for (byte i = 0; i < (byte)BaseModGroup.End; ++i)
@@ -3319,6 +3321,10 @@ namespace Game.Entities
SetFaction(rEntry != null ? (uint)rEntry.FactionID : 0);
}
public float GetEmpowerMinHoldStagePercent() { return m_empowerMinHoldStagePercent; }
public void SetEmpowerMinHoldStagePercent(float empowerMinHoldStagePercent) { m_empowerMinHoldStagePercent = empowerMinHoldStagePercent; }
public void SetResurrectRequestData(WorldObject caster, uint health, uint mana, uint appliedAura)
{
Cypher.Assert(!IsResurrectRequested());
@@ -3329,6 +3335,7 @@ namespace Game.Entities
_resurrectionData.Mana = mana;
_resurrectionData.Aura = appliedAura;
}
public void ClearResurrectRequestData()
{
_resurrectionData = null;
@@ -5810,6 +5817,7 @@ namespace Game.Entities
SetModRangedHaste(1.0f);
SetModHasteRegen(1.0f);
SetModTimeRate(1.0f);
SetSpellEmpowerStage(-1);
// reset size before reapply auras
SetObjectScale(1.0f);
+1 -1
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@@ -898,7 +898,7 @@ namespace Game.Entities
return;
if (spellType == CurrentSpellTypes.Channeled)
spell.SendChannelUpdate(0);
spell.SendChannelUpdate(0, result);
spell.Finish(result);
}
+4
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@@ -2428,6 +2428,10 @@ namespace Game.Entities
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ChannelObjects), index);
}
public sbyte GetSpellEmpowerStage() { return m_unitData.SpellEmpowerStage; }
public void SetSpellEmpowerStage(sbyte stage) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.SpellEmpowerStage), stage); }
public static bool IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo spellInfo = null)
{
// only physical spells damage gets reduced by armor
+36
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@@ -379,6 +379,42 @@ namespace Game
mover.InterruptSpell(CurrentSpellTypes.Channeled);
}
[WorldPacketHandler(ClientOpcodes.SetEmpowerMinHoldStagePercent, Processing = PacketProcessing.Inplace)]
void HandleSetEmpowerMinHoldStagePercent(SetEmpowerMinHoldStagePercent setEmpowerMinHoldStagePercent)
{
_player.SetEmpowerMinHoldStagePercent(setEmpowerMinHoldStagePercent.MinHoldStagePercent);
}
[WorldPacketHandler(ClientOpcodes.SpellEmpowerRelease, Processing = PacketProcessing.Inplace)]
void HandleSpellEmpowerRelease(SpellEmpowerRelease spellEmpowerRelease)
{
// ignore for remote control state (for player case)
Unit mover = _player.GetUnitBeingMoved();
if (mover != _player && mover.IsPlayer())
return;
Spell spell = mover.GetCurrentSpell(CurrentSpellTypes.Channeled);
if (spell == null || spell.GetSpellInfo().Id != spellEmpowerRelease.SpellID || !spell.IsEmpowerSpell())
return;
spell.SetEmpowerReleasedByClient(true);
}
[WorldPacketHandler(ClientOpcodes.SpellEmpowerRestart, Processing = PacketProcessing.Inplace)]
void HandleSpellEmpowerRestart(SpellEmpowerRestart spellEmpowerRestart)
{
// ignore for remote control state (for player case)
Unit mover = _player.GetUnitBeingMoved();
if (mover != _player && mover.IsPlayer())
return;
Spell spell = mover.GetCurrentSpell(CurrentSpellTypes.Channeled);
if (spell == null || spell.GetSpellInfo().Id != spellEmpowerRestart.SpellID || !spell.IsEmpowerSpell())
return;
spell.SetEmpowerReleasedByClient(false);
}
[WorldPacketHandler(ClientOpcodes.TotemDestroyed, Processing = PacketProcessing.Inplace)]
void HandleTotemDestroyed(TotemDestroyed totemDestroyed)
{
+122 -1
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@@ -2,7 +2,6 @@
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using Game.Spells;
using System;
@@ -834,6 +833,128 @@ namespace Game.Networking.Packets
public int TimeRemaining;
}
class SpellEmpowerStart : ServerPacket
{
public ObjectGuid CastID;
public ObjectGuid CasterGUID;
public int SpellID;
public SpellCastVisual Visual;
public TimeSpan EmpowerDuration;
public TimeSpan MinHoldTime;
public TimeSpan HoldAtMaxTime;
public List<ObjectGuid> Targets = new();
public List<TimeSpan> StageDurations = new();
public SpellChannelStartInterruptImmunities? InterruptImmunities;
public SpellTargetedHealPrediction? HealPrediction;
public SpellEmpowerStart() : base(ServerOpcodes.SpellEmpowerStart) { }
public override void Write()
{
_worldPacket.WritePackedGuid(CastID);
_worldPacket.WritePackedGuid(CasterGUID);
_worldPacket.WriteInt32(Targets.Count);
_worldPacket.WriteInt32(SpellID);
Visual.Write(_worldPacket);
_worldPacket.WriteUInt32((uint)EmpowerDuration.TotalMilliseconds);
_worldPacket.WriteUInt32((uint)MinHoldTime.TotalMilliseconds);
_worldPacket.WriteUInt32((uint)HoldAtMaxTime.TotalMilliseconds);
_worldPacket.WriteInt32(StageDurations.Count);
foreach (var target in Targets)
_worldPacket.WritePackedGuid(target);
foreach (var stageDuration in StageDurations)
_worldPacket.WriteUInt32((uint)stageDuration.TotalMilliseconds);
_worldPacket.WriteBit(InterruptImmunities.HasValue);
_worldPacket.WriteBit(HealPrediction.HasValue);
_worldPacket.FlushBits();
if (InterruptImmunities.HasValue)
InterruptImmunities.Value.Write(_worldPacket);
if (HealPrediction.HasValue)
HealPrediction.Value.Write(_worldPacket);
}
}
class SpellEmpowerUpdate : ServerPacket
{
public ObjectGuid CastID;
public ObjectGuid CasterGUID;
public TimeSpan TimeRemaining;
public List<TimeSpan> StageDurations = new();
public byte Status;
public SpellEmpowerUpdate() : base(ServerOpcodes.SpellEmpowerUpdate) { }
public override void Write()
{
_worldPacket.WritePackedGuid(CastID);
_worldPacket.WritePackedGuid(CasterGUID);
_worldPacket.WriteUInt32((uint)TimeRemaining.TotalMilliseconds);
_worldPacket.WriteInt32(StageDurations.Count);
_worldPacket.WriteUInt8(Status);
_worldPacket.FlushBits();
foreach (var stageDuration in StageDurations)
_worldPacket.WriteUInt32((uint)stageDuration.TotalMilliseconds);
}
}
class SetEmpowerMinHoldStagePercent : ClientPacket
{
public float MinHoldStagePercent = 1.0f;
public SetEmpowerMinHoldStagePercent(WorldPacket packet) : base(packet) { }
public override void Read()
{
MinHoldStagePercent = _worldPacket.ReadFloat();
}
}
class SpellEmpowerRelease : ClientPacket
{
public int SpellID;
public SpellEmpowerRelease(WorldPacket packet) : base(packet) { }
public override void Read()
{
SpellID = _worldPacket.ReadInt32();
}
}
class SpellEmpowerRestart : ClientPacket
{
public int SpellID;
public SpellEmpowerRestart(WorldPacket packet) : base(packet) { }
public override void Read()
{
SpellID = _worldPacket.ReadInt32();
}
}
class SpellEmpowerSetStage : ServerPacket
{
public ObjectGuid CastID;
public ObjectGuid CasterGUID;
public int Stage;
public SpellEmpowerSetStage() : base(ServerOpcodes.SpellEmpowerSetStage) { }
public override void Write()
{
_worldPacket.WritePackedGuid(CastID);
_worldPacket.WritePackedGuid(CasterGUID);
_worldPacket.WriteInt32(Stage);
}
}
class ResurrectRequest : ServerPacket
{
public ResurrectRequest() : base(ServerOpcodes.ResurrectRequest) { }
+26
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@@ -174,6 +174,7 @@ namespace Game.Scripting
public delegate void SpellObjectAreaTargetSelectFnType(List<WorldObject> targets);
public delegate void SpellObjectTargetSelectFnType(ref WorldObject targets);
public delegate void SpellDestinationTargetSelectFnType(ref SpellDestination dest);
public delegate void SpellEmpowerStageFnType(int completedStagesCount);
public class CastHandler
{
@@ -232,6 +233,21 @@ namespace Game.Scripting
}
}
public class EmpowerStageCompletedHandler
{
SpellEmpowerStageFnType _callImpl;
public EmpowerStageCompletedHandler(SpellEmpowerStageFnType handler)
{
_callImpl = handler;
}
public void Call(int completedStagesCount)
{
_callImpl(completedStagesCount);
}
}
public class EffectHandler : EffectHook
{
SpellEffectName _effName;
@@ -572,6 +588,14 @@ namespace Game.Scripting
// where function is void function(DamageInfo damageInfo, ref uint resistAmount, ref int absorbAmount)
public List<OnCalculateResistAbsorbHandler> OnCalculateResistAbsorb = new();
// example: OnEmpowerStageCompleted += SpellOnEmpowerStageCompletedFn(class::function);
// where function is void function(int32 completedStages)
public List<EmpowerStageCompletedHandler> OnEmpowerStageCompleted = new();
// example: OnEmpowerCompleted += SpellOnEmpowerCompletedFn(class::function);
// where function is void function(int32 completedStages)
public List<EmpowerStageCompletedHandler> OnEmpowerCompleted = new();
// where function is void function(uint effIndex)
public List<EffectHandler> OnEffectLaunch = new();
public List<EffectHandler> OnEffectLaunchTarget = new();
@@ -621,6 +645,8 @@ namespace Game.Scripting
// 14. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map
// 15. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map
// 16. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map
// 17. OnEmpowerStageCompleted - executed when empowered spell completes each stage
// 18. OnEmpowerCompleted - executed when empowered spell is released
//
// methods allowing interaction with Spell object
+8 -2
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@@ -764,9 +764,15 @@ namespace Game.Spells
maxDuration = -1;
// IsPermanent() checks max duration (which we are supposed to calculate here)
if (maxDuration != -1 && modOwner != null)
modOwner.ApplySpellMod(spellInfo, SpellModOp.Duration, ref maxDuration);
if (maxDuration != -1)
{
if (modOwner != null)
modOwner.ApplySpellMod(spellInfo, SpellModOp.Duration, ref maxDuration);
if (spellInfo.IsEmpowerSpell())
maxDuration += (int)SpellConst.EmpowerHoldTimeAtMax;
}
return maxDuration;
}
+207 -35
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@@ -91,14 +91,15 @@ namespace Game.Spells
//Auto Shot & Shoot (wand)
m_autoRepeat = m_spellInfo.IsAutoRepeatRangedSpell();
if (m_spellInfo.IsEmpowerSpell())
m_empower = new EmpowerData();
// Determine if spell can be reflected back to the caster
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
m_canReflect = caster.IsUnit() && ((m_spellInfo.DmgClass == SpellDmgClass.Magic && !m_spellInfo.HasAttribute(SpellAttr0.IsAbility)) || m_spellInfo.HasAttribute(SpellAttr7.AllowSpellReflection))
&& !m_spellInfo.HasAttribute(SpellAttr1.NoReflection) && !m_spellInfo.HasAttribute(SpellAttr0.NoImmunities)
&& !m_spellInfo.IsPassive();
CleanupTargetList();
for (var i = 0; i < SpellConst.MaxEffects; ++i)
m_destTargets[i] = new SpellDestination(m_caster);
}
@@ -1046,7 +1047,7 @@ namespace Game.Spells
if (liquidLevel <= ground) // When there is no liquid Map.GetWaterOrGroundLevel returns ground level
{
SendCastResult(SpellCastResult.NotHere);
SendChannelUpdate(0);
SendChannelUpdate(0, SpellCastResult.NotHere);
Finish(SpellCastResult.NotHere);
return;
}
@@ -1054,7 +1055,7 @@ namespace Game.Spells
if (ground + 0.75 > liquidLevel)
{
SendCastResult(SpellCastResult.TooShallow);
SendChannelUpdate(0);
SendChannelUpdate(0, SpellCastResult.TooShallow);
Finish(SpellCastResult.TooShallow);
return;
}
@@ -2609,7 +2610,7 @@ namespace Game.Spells
// a possible alternative sollution for those would be validating aura target on unit state change
if (triggeredByAura != null && triggeredByAura.IsPeriodic() && !triggeredByAura.GetBase().IsPassive())
{
SendChannelUpdate(0);
SendChannelUpdate(0, result);
triggeredByAura.GetBase().SetDuration(0);
}
@@ -2741,7 +2742,7 @@ namespace Game.Spells
}
}
SendChannelUpdate(0);
SendChannelUpdate(0, SpellCastResult.Interrupted);
SendInterrupted(0);
SendCastResult(SpellCastResult.Interrupted);
@@ -3141,10 +3142,12 @@ namespace Game.Spells
if (m_spellInfo.IsChanneled())
{
int duration = m_spellInfo.GetDuration();
if (duration > 0 || m_spellValue.Duration.HasValue)
if (duration > 0 || m_spellValue.Duration > 0)
{
if (!m_spellValue.Duration.HasValue)
{
int originalDuration = duration;
// First mod_duration then haste - see Missile Barrage
// Apply duration mod
Player modOwner = m_caster.GetSpellModOwner();
@@ -3155,6 +3158,27 @@ namespace Game.Spells
// Apply haste mods
m_caster.ModSpellDurationTime(m_spellInfo, ref duration, this);
if (IsEmpowerSpell())
{
float ratio = (float)duration / (float)originalDuration;
TimeSpan totalExceptLastStage = TimeSpan.Zero;
for (int i = 0; i < m_spellInfo.EmpowerStageThresholds.Count - 1; ++i)
{
m_empower.StageDurations[i] = TimeSpan.FromMilliseconds((long)(m_spellInfo.EmpowerStageThresholds[i].TotalMilliseconds * ratio));
totalExceptLastStage += m_empower.StageDurations[i];
}
m_empower.StageDurations[^1] = TimeSpan.FromMilliseconds(duration) - totalExceptLastStage;
Player playerCaster = m_caster.ToPlayer();
if (playerCaster != null)
m_empower.MinHoldTime = TimeSpan.FromMilliseconds((long)(m_empower.StageDurations[0].TotalMilliseconds * playerCaster.GetEmpowerMinHoldStagePercent()));
else
m_empower.MinHoldTime = m_empower.StageDurations[0];
duration += (int)SpellConst.EmpowerHoldTimeAtMax;
}
}
else
duration = m_spellValue.Duration.Value;
@@ -3452,9 +3476,47 @@ namespace Game.Spells
}
}
if (IsEmpowerSpell())
{
int getCompletedEmpowerStages()
{
TimeSpan passed = TimeSpan.FromMilliseconds(m_channeledDuration - m_timer);
for (int i = 0; i < m_empower.StageDurations.Count; ++i)
{
passed -= m_empower.StageDurations[i];
if (passed < TimeSpan.Zero)
return i;
}
return m_empower.StageDurations.Count;
};
int completedStages = getCompletedEmpowerStages();
if (completedStages != m_empower.CompletedStages)
{
SpellEmpowerSetStage empowerSetStage = new();
empowerSetStage.CastID = m_castId;
empowerSetStage.CasterGUID = m_caster.GetGUID();
empowerSetStage.Stage = m_empower.CompletedStages;
m_caster.SendMessageToSet(empowerSetStage, true);
m_empower.CompletedStages = completedStages;
m_caster.ToUnit().SetSpellEmpowerStage((sbyte)completedStages);
CallScriptEmpowerStageCompletedHandlers(completedStages);
}
if (CanReleaseEmpowerSpell())
{
m_empower.IsReleased = true;
m_timer = 0;
CallScriptEmpowerCompletedHandlers(m_empower.CompletedStages);
}
}
if (m_timer == 0)
{
SendChannelUpdate(0);
SendChannelUpdate(0, SpellCastResult.SpellCastOk);
Finish();
// We call the hook here instead of in Spell::finish because we only want to call it for completed channeling. Everything else is handled by interrupts
@@ -3520,6 +3582,9 @@ namespace Game.Spells
if (m_customArg is TraitConfig)
m_caster.ToPlayer().SendPacket(new TraitConfigCommitFailed((m_customArg as TraitConfig).ID));
if (IsEmpowerSpell())
unitCaster.GetSpellHistory().ResetCooldown(m_spellInfo.Id, true);
return;
}
@@ -3549,6 +3614,14 @@ namespace Game.Spells
// Stop Attack for some spells
if (m_spellInfo.HasAttribute(SpellAttr0.CancelsAutoAttackCombat))
unitCaster.AttackStop();
if (IsEmpowerSpell())
{
// Empower spells trigger gcd at the end of cast instead of at start
SpellInfo gcd = Global.SpellMgr.GetSpellInfo(SpellConst.EmpowerHardcodedGCD, Difficulty.None);
if (gcd != null)
unitCaster.GetSpellHistory().AddGlobalCooldown(gcd, TimeSpan.FromMilliseconds(gcd.StartRecoveryTime));
}
}
static void FillSpellCastFailedArgs<T>(T packet, ObjectGuid castId, SpellInfo spellInfo, SpellCastResult result, SpellCustomErrors customError, int? param1, int? param2, Player caster) where T : CastFailedBase
@@ -4354,7 +4427,7 @@ namespace Game.Spells
m_caster.SendMessageToSet(failedPacket, true);
}
public void SendChannelUpdate(uint time)
public void SendChannelUpdate(uint time, SpellCastResult? result = null)
{
// GameObjects don't channel
Unit unitCaster = m_caster.ToUnit();
@@ -4366,12 +4439,31 @@ namespace Game.Spells
unitCaster.ClearChannelObjects();
unitCaster.SetChannelSpellId(0);
unitCaster.SetChannelVisual(new SpellCastVisualField());
unitCaster.SetSpellEmpowerStage(-1);
}
SpellChannelUpdate spellChannelUpdate = new();
spellChannelUpdate.CasterGUID = unitCaster.GetGUID();
spellChannelUpdate.TimeRemaining = (int)time;
unitCaster.SendMessageToSet(spellChannelUpdate, true);
if (IsEmpowerSpell())
{
SpellEmpowerUpdate spellEmpowerUpdate = new();
spellEmpowerUpdate.CastID = m_castId;
spellEmpowerUpdate.CasterGUID = unitCaster.GetGUID();
spellEmpowerUpdate.TimeRemaining = TimeSpan.FromMilliseconds(time);
if (time > 0)
spellEmpowerUpdate.StageDurations.AddRange(m_empower.StageDurations);
else if (result.HasValue && result != SpellCastResult.SpellCastOk)
spellEmpowerUpdate.Status = 1;
else
spellEmpowerUpdate.Status = 4;
unitCaster.SendMessageToSet(spellEmpowerUpdate, true);
}
else
{
SpellChannelUpdate spellChannelUpdate = new();
spellChannelUpdate.CasterGUID = unitCaster.GetGUID();
spellChannelUpdate.TimeRemaining = (int)time;
unitCaster.SendMessageToSet(spellChannelUpdate, true);
}
}
void SendChannelStart(uint duration)
@@ -4427,36 +4519,62 @@ namespace Game.Spells
unitCaster.SetChannelSpellId(m_spellInfo.Id);
unitCaster.SetChannelVisual(m_SpellVisual);
SpellChannelStart spellChannelStart = new();
spellChannelStart.CasterGUID = unitCaster.GetGUID();
spellChannelStart.SpellID = (int)m_spellInfo.Id;
spellChannelStart.Visual = m_SpellVisual;
spellChannelStart.ChannelDuration = duration;
uint schoolImmunityMask = unitCaster.GetSchoolImmunityMask();
ulong mechanicImmunityMask = unitCaster.GetMechanicImmunityMask();
if (schoolImmunityMask != 0 || mechanicImmunityMask != 0)
void setImmunitiesAndHealPrediction(ref SpellChannelStartInterruptImmunities? interruptImmunities, ref SpellTargetedHealPrediction? healPrediction)
{
SpellChannelStartInterruptImmunities interruptImmunities = new();
interruptImmunities.SchoolImmunities = (int)schoolImmunityMask;
interruptImmunities.Immunities = (int)mechanicImmunityMask;
uint schoolImmunityMask = unitCaster.GetSchoolImmunityMask();
ulong mechanicImmunityMask = unitCaster.GetMechanicImmunityMask();
spellChannelStart.InterruptImmunities = interruptImmunities;
}
if (schoolImmunityMask != 0 || mechanicImmunityMask != 0)
{
SpellChannelStartInterruptImmunities immunities = new();
immunities.SchoolImmunities = (int)schoolImmunityMask;
immunities.Immunities = (int)mechanicImmunityMask;
if (m_spellInfo.HasAttribute(SpellAttr8.HealPrediction) && m_caster.IsUnit())
interruptImmunities = immunities;
}
if (m_spellInfo.HasAttribute(SpellAttr8.HealPrediction) && m_caster.IsUnit())
{
SpellTargetedHealPrediction prediction = new();
if (unitCaster.m_unitData.ChannelObjects.Size() == 1 && unitCaster.m_unitData.ChannelObjects[0].IsUnit())
prediction.TargetGUID = unitCaster.m_unitData.ChannelObjects[0];
UpdateSpellHealPrediction(prediction.Predict, true);
healPrediction = prediction;
}
};
if (IsEmpowerSpell())
{
SpellTargetedHealPrediction healPrediction = new();
if (unitCaster.m_unitData.ChannelObjects.Size() == 1 && unitCaster.m_unitData.ChannelObjects[0].IsUnit())
healPrediction.TargetGUID = unitCaster.m_unitData.ChannelObjects[0];
unitCaster.SetSpellEmpowerStage(0);
UpdateSpellHealPrediction(healPrediction.Predict, true);
SpellEmpowerStart spellEmpowerStart = new();
spellEmpowerStart.CastID = m_castId;
spellEmpowerStart.CasterGUID = unitCaster.GetGUID();
spellEmpowerStart.SpellID = (int)m_spellInfo.Id;
spellEmpowerStart.Visual = m_SpellVisual;
spellEmpowerStart.EmpowerDuration = new TimeSpan(m_empower.StageDurations.Sum(r => r.Ticks));
spellEmpowerStart.MinHoldTime = m_empower.MinHoldTime;
spellEmpowerStart.HoldAtMaxTime = TimeSpan.FromMilliseconds(SpellConst.EmpowerHoldTimeAtMax);
spellEmpowerStart.Targets.AddRange(unitCaster.m_unitData.ChannelObjects._values);
spellEmpowerStart.StageDurations.AddRange(m_empower.StageDurations);
setImmunitiesAndHealPrediction(ref spellEmpowerStart.InterruptImmunities, ref spellEmpowerStart.HealPrediction);
spellChannelStart.HealPrediction = healPrediction;
unitCaster.SendMessageToSet(spellEmpowerStart, true);
}
else
{
SpellChannelStart spellChannelStart = new();
spellChannelStart.CasterGUID = unitCaster.GetGUID();
spellChannelStart.SpellID = (int)m_spellInfo.Id;
spellChannelStart.Visual = m_SpellVisual;
spellChannelStart.ChannelDuration = duration;
setImmunitiesAndHealPrediction(ref spellChannelStart.InterruptImmunities, ref spellChannelStart.HealPrediction);
unitCaster.SendMessageToSet(spellChannelStart, true);
unitCaster.SendMessageToSet(spellChannelStart, true);
}
}
void SendResurrectRequest(Player target)
@@ -7332,6 +7450,25 @@ namespace Game.Spells
return m_spellInfo.IsPositive() && (m_triggeredByAuraSpell == null || m_triggeredByAuraSpell.IsPositive());
}
public bool IsEmpowerSpell() { return m_empower != null; }
public void SetEmpowerReleasedByClient(bool release)
{
m_empower.IsReleasedByClient = release;
}
public bool CanReleaseEmpowerSpell()
{
if (m_empower.IsReleased)
return false;
if (!m_empower.IsReleasedByClient && m_timer != 0)
return false;
TimeSpan passedTime = TimeSpan.FromMilliseconds(m_channeledDuration - m_timer);
return passedTime >= m_empower.MinHoldTime;
}
bool IsNeedSendToClient()
{
return m_SpellVisual.SpellXSpellVisualID != 0 || m_SpellVisual.ScriptVisualID != 0 || m_spellInfo.IsChanneled() ||
@@ -7936,6 +8073,30 @@ namespace Game.Spells
return source.IsWithinLOS(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ(), LineOfSightChecks.All, ignoreFlags);
}
void CallScriptEmpowerStageCompletedHandlers(int completedStagesCount)
{
foreach (SpellScript script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.EmpowerStageCompleted);
foreach (var empowerStageCompleted in script.OnEmpowerStageCompleted)
empowerStageCompleted.Call(completedStagesCount);
script._FinishScriptCall();
}
}
void CallScriptEmpowerCompletedHandlers(int completedStagesCount)
{
foreach (SpellScript script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.EmpowerCompleted);
foreach (var empowerStageCompleted in script.OnEmpowerCompleted)
empowerStageCompleted.Call(completedStagesCount);
script._FinishScriptCall();
}
}
bool CheckScriptEffectImplicitTargets(uint effIndex, uint effIndexToCheck)
{
// Skip if there are not any script
@@ -8288,6 +8449,8 @@ namespace Game.Spells
byte m_runesState;
byte m_delayAtDamageCount;
EmpowerData m_empower;
// Delayed spells system
ulong m_delayStart; // time of spell delay start, filled by event handler, zero = just started
ulong m_delayMoment; // moment of next delay call, used internally
@@ -9724,4 +9887,13 @@ namespace Game.Spells
return (_storage[1] & (int)procFlags) != 0;
}
}
public class EmpowerData
{
public TimeSpan MinHoldTime;
public List<TimeSpan> StageDurations = new();
public int CompletedStages = 0;
public bool IsReleasedByClient;
public bool IsReleased;
}
}
+11
View File
@@ -158,6 +158,11 @@ namespace Game.Spells
EquippedItemClass = ItemClass.None;
EquippedItemSubClassMask = 0;
EquippedItemInventoryTypeMask = 0;
// SpellEmpowerStageEntry
foreach (var stage in data.EmpowerStages)
EmpowerStageThresholds.Add(TimeSpan.FromMilliseconds(stage.DurationMs));
// SpellEquippedItemsEntry
SpellEquippedItemsRecord _equipped = data.EquippedItems;
if (_equipped != null)
@@ -566,6 +571,11 @@ namespace Game.Spells
return HasAttribute(SpellAttr2.AutoRepeat);
}
public bool IsEmpowerSpell()
{
return !EmpowerStageThresholds.Empty();
}
public bool HasInitialAggro()
{
return !(HasAttribute(SpellAttr1.NoThreat) || HasAttribute(SpellAttr2.NoInitialThreat) || HasAttribute(SpellAttr4.NoHarmfulThreat));
@@ -3940,6 +3950,7 @@ namespace Game.Spells
public SpellSchoolMask SchoolMask { get; set; }
public uint ChargeCategoryId;
public List<uint> Labels = new();
public List<TimeSpan> EmpowerStageThresholds = new();
// SpellScalingEntry
public ScalingInfo Scaling;
+61 -48
View File
@@ -1,12 +1,10 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Collections;
using Framework.Constants;
using Framework.Database;
using Framework.Dynamic;
using Game.BattleFields;
using Game.BattleGrounds;
using Game.BattlePets;
using Game.DataStorage;
using Game.Miscellaneous;
@@ -2248,6 +2246,17 @@ namespace Game.Entities
foreach (SpellCooldownsRecord cooldowns in CliDB.SpellCooldownsStorage.Values)
GetLoadHelper(cooldowns.SpellID, cooldowns.DifficultyID).Cooldowns = cooldowns;
foreach (var (_, empowerStage) in CliDB.SpellEmpowerStageStorage)
{
SpellEmpowerRecord empower = CliDB.SpellEmpowerStorage.LookupByKey(empowerStage.SpellEmpowerID);
if (empower != null)
GetLoadHelper((uint)empower.SpellID, 0).EmpowerStages.Add(empowerStage);
}
foreach (var data in loadData)
data.Value.EmpowerStages.OrderBy(stageRecord => stageRecord.Stage);
foreach (SpellEquippedItemsRecord equippedItems in CliDB.SpellEquippedItemsStorage.Values)
GetLoadHelper(equippedItems.SpellID, 0).EquippedItems = equippedItems;
@@ -2307,84 +2316,87 @@ namespace Game.Entities
foreach (var data in loadData)
data.Value.Visuals.Sort((left, right) => { return right.CasterPlayerConditionID.CompareTo(left.CasterPlayerConditionID); });
foreach (var data in loadData)
foreach (var (key, data) in loadData)
{
SpellNameRecord spellNameEntry = CliDB.SpellNameStorage.LookupByKey(data.Key.Id);
SpellNameRecord spellNameEntry = CliDB.SpellNameStorage.LookupByKey(key.Id);
if (spellNameEntry == null)
continue;
// fill blanks
DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(data.Key.difficulty);
DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(key.difficulty);
if (difficultyEntry != null)
{
do
{
SpellInfoLoadHelper fallbackData = loadData.LookupByKey((data.Key.Id, (Difficulty)difficultyEntry.FallbackDifficultyID));
SpellInfoLoadHelper fallbackData = loadData.LookupByKey((key.Id, (Difficulty)difficultyEntry.FallbackDifficultyID));
if (fallbackData != null)
{
if (data.Value.AuraOptions == null)
data.Value.AuraOptions = fallbackData.AuraOptions;
if (data.AuraOptions == null)
data.AuraOptions = fallbackData.AuraOptions;
if (data.Value.AuraRestrictions == null)
data.Value.AuraRestrictions = fallbackData.AuraRestrictions;
if (data.AuraRestrictions == null)
data.AuraRestrictions = fallbackData.AuraRestrictions;
if (data.Value.CastingRequirements == null)
data.Value.CastingRequirements = fallbackData.CastingRequirements;
if (data.CastingRequirements == null)
data.CastingRequirements = fallbackData.CastingRequirements;
if (data.Value.Categories == null)
data.Value.Categories = fallbackData.Categories;
if (data.Categories == null)
data.Categories = fallbackData.Categories;
if (data.Value.ClassOptions == null)
data.Value.ClassOptions = fallbackData.ClassOptions;
if (data.ClassOptions == null)
data.ClassOptions = fallbackData.ClassOptions;
if (data.Value.Cooldowns == null)
data.Value.Cooldowns = fallbackData.Cooldowns;
if (data.Cooldowns == null)
data.Cooldowns = fallbackData.Cooldowns;
for (var i = 0; i < data.Value.Effects.Length; ++i)
if (data.Value.Effects[i] == null)
data.Value.Effects[i] = fallbackData.Effects[i];
for (var i = 0; i < data.Effects.Length; ++i)
if (data.Effects[i] == null)
data.Effects[i] = fallbackData.Effects[i];
if (data.Value.EquippedItems == null)
data.Value.EquippedItems = fallbackData.EquippedItems;
if (data.EmpowerStages.Empty())
data.EmpowerStages = fallbackData.EmpowerStages;
if (data.Value.Interrupts == null)
data.Value.Interrupts = fallbackData.Interrupts;
if (data.EquippedItems == null)
data.EquippedItems = fallbackData.EquippedItems;
if (data.Value.Labels.Empty())
data.Value.Labels = fallbackData.Labels;
if (data.Interrupts == null)
data.Interrupts = fallbackData.Interrupts;
if (data.Value.Levels == null)
data.Value.Levels = fallbackData.Levels;
if (data.Labels.Empty())
data.Labels = fallbackData.Labels;
if (data.Value.Misc == null)
data.Value.Misc = fallbackData.Misc;
if (data.Levels == null)
data.Levels = fallbackData.Levels;
if (data.Misc == null)
data.Misc = fallbackData.Misc;
for (var i = 0; i < fallbackData.Powers.Length; ++i)
if (data.Value.Powers[i] == null)
data.Value.Powers[i] = fallbackData.Powers[i];
if (data.Powers[i] == null)
data.Powers[i] = fallbackData.Powers[i];
if (data.Value.Reagents == null)
data.Value.Reagents = fallbackData.Reagents;
if (data.Reagents == null)
data.Reagents = fallbackData.Reagents;
if (data.Value.ReagentsCurrency.Empty())
data.Value.ReagentsCurrency = fallbackData.ReagentsCurrency;
if (data.ReagentsCurrency.Empty())
data.ReagentsCurrency = fallbackData.ReagentsCurrency;
if (data.Value.Scaling == null)
data.Value.Scaling = fallbackData.Scaling;
if (data.Scaling == null)
data.Scaling = fallbackData.Scaling;
if (data.Value.Shapeshift == null)
data.Value.Shapeshift = fallbackData.Shapeshift;
if (data.Shapeshift == null)
data.Shapeshift = fallbackData.Shapeshift;
if (data.Value.TargetRestrictions == null)
data.Value.TargetRestrictions = fallbackData.TargetRestrictions;
if (data.TargetRestrictions == null)
data.TargetRestrictions = fallbackData.TargetRestrictions;
if (data.Value.Totems == null)
data.Value.Totems = fallbackData.Totems;
if (data.Totems == null)
data.Totems = fallbackData.Totems;
// visuals fall back only to first difficulty that defines any visual
// they do not stack all difficulties in fallback chain
if (data.Value.Visuals.Empty())
data.Value.Visuals = fallbackData.Visuals;
if (data.Visuals.Empty())
data.Visuals = fallbackData.Visuals;
}
difficultyEntry = CliDB.DifficultyStorage.LookupByKey(difficultyEntry.FallbackDifficultyID);
@@ -2395,7 +2407,7 @@ namespace Game.Entities
//second key = id
mSpellInfoMap.Add(spellNameEntry.Id, new SpellInfo(spellNameEntry, data.Key.difficulty, data.Value));
mSpellInfoMap.Add(spellNameEntry.Id, new SpellInfo(spellNameEntry, key.difficulty, data));
}
Log.outInfo(LogFilter.ServerLoading, "Loaded SpellInfo store in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
@@ -4921,6 +4933,7 @@ namespace Game.Entities
public SpellClassOptionsRecord ClassOptions;
public SpellCooldownsRecord Cooldowns;
public SpellEffectRecord[] Effects = new SpellEffectRecord[SpellConst.MaxEffects];
public List<SpellEmpowerStageRecord> EmpowerStages = new();
public SpellEquippedItemsRecord EquippedItems;
public SpellInterruptsRecord Interrupts;
public List<SpellLabelRecord> Labels = new();
+93
View File
@@ -14,7 +14,9 @@ namespace Scripts.Spells.Evoker
{
struct SpellIds
{
public const uint BlastFurnace = 375510;
public const uint EnergizingFlame = 400006;
public const uint FireBreathDamage = 357209;
public const uint GlideKnockback = 358736;
public const uint Hover = 358267;
public const uint LivingFlame = 361469;
@@ -22,6 +24,7 @@ namespace Scripts.Spells.Evoker
public const uint LivingFlameHeal = 361509;
public const uint PermeatingChillTalent = 370897;
public const uint PyreDamage = 357212;
public const uint ScouringFlame = 378438;
public const uint SoarRacial = 369536;
public const uint LabelEvokerBlue = 1465;
@@ -57,6 +60,68 @@ namespace Scripts.Spells.Evoker
}
}
// 357208 Fire Breath (Red)
[Script] // 382266 Fire Breath (Red)
class spell_evo_fire_breath : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.FireBreathDamage, SpellIds.BlastFurnace);
}
void OnComplete(int completedStageCount)
{
int dotTicks = 10 - (completedStageCount - 1) * 3;
AuraEffect blastFurnace = GetCaster().GetAuraEffect(SpellIds.BlastFurnace, 0);
if (blastFurnace != null)
dotTicks += blastFurnace.GetAmount() / 2;
GetCaster().CastSpell(GetCaster(), SpellIds.FireBreathDamage, new CastSpellExtraArgs()
.SetTriggeringSpell(GetSpell())
.SetTriggerFlags(TriggerCastFlags.IgnoreCastInProgress | TriggerCastFlags.DontReportCastError)
.AddSpellMod(SpellValueMod.DurationPct, 100 * dotTicks)
.SetCustomArg(completedStageCount));
}
public override void Register()
{
OnEmpowerCompleted.Add(new(OnComplete));
}
}
[Script] // 357209 Fire Breath (Red)
class spell_evo_fire_breath_damage : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellEffect((spellInfo.Id, 2))
&& spellInfo.GetEffect(2).IsAura(AuraType.ModSilence); // validate we are removing the correct effect
}
void AddBonusUpfrontDamage(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
{
int empowerLevel = (int)GetSpell().m_customArg;
if (empowerLevel == 0)
return;
// damage is done after aura is applied, grab periodic amount
AuraEffect fireBreath = victim.GetAuraEffect(GetSpellInfo().Id, 1, GetCaster().GetGUID());
if (fireBreath != null)
flatMod += (int)(fireBreath.GetEstimatedAmount().GetValueOrDefault(fireBreath.GetAmount()) * (empowerLevel - 1) * 3);
}
void RemoveUnusedEffect(List<WorldObject> targets)
{
targets.Clear();
}
public override void Register()
{
CalcDamage.Add(new(AddBonusUpfrontDamage));
OnObjectAreaTargetSelect.Add(new(RemoveUnusedEffect, 2, Targets.UnitConeCasterToDestEnemy));
}
}
[Script] // 358733 - Glide (Racial)
class spell_evo_glide : SpellScript
{
@@ -182,4 +247,32 @@ namespace Scripts.Spells.Evoker
OnEffectHitTarget.Add(new(HandleDamage, 0, SpellEffectName.Dummy));
}
}
[Script] // 357209 Fire Breath (Red)
class spell_evo_scouring_flame : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ScouringFlame);
}
void HandleScouringFlame(List<WorldObject> targets)
{
if (!GetCaster().HasAura(SpellIds.ScouringFlame))
targets.Clear();
}
void CalcDispelCount(uint effIndex)
{
int empowerLevel = (int)GetSpell().m_customArg;
if (empowerLevel != 0)
SetEffectValue(empowerLevel);
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new(HandleScouringFlame, 3, Targets.UnitConeCasterToDestEnemy));
OnEffectHitTarget.Add(new(CalcDispelCount, 3, SpellEffectName.Dispel));
}
}
}