Core/Spells: Implemented evoker empower spell mechanic
Port From (https://github.com/TrinityCore/TrinityCore/commit/a39d0db9ec64f6bf38716abaade5b7835f2db338)
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@@ -303,6 +303,8 @@ namespace Game.DataStorage
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SpellCooldownsStorage = ReadDB2<SpellCooldownsRecord>("SpellCooldowns.db2", HotfixStatements.SEL_SPELL_COOLDOWNS);
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SpellDurationStorage = ReadDB2<SpellDurationRecord>("SpellDuration.db2", HotfixStatements.SEL_SPELL_DURATION);
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SpellEffectStorage = ReadDB2<SpellEffectRecord>("SpellEffect.db2", HotfixStatements.SEL_SPELL_EFFECT);
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SpellEmpowerStorage = ReadDB2<SpellEmpowerRecord>("SpellEmpower.db2", HotfixStatements.SEL_SPELL_EMPOWER);
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SpellEmpowerStageStorage = ReadDB2<SpellEmpowerStageRecord>("SpellEmpowerStage.db2", HotfixStatements.SEL_SPELL_EMPOWER_STAGE);
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SpellEquippedItemsStorage = ReadDB2<SpellEquippedItemsRecord>("SpellEquippedItems.db2", HotfixStatements.SEL_SPELL_EQUIPPED_ITEMS);
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SpellFocusObjectStorage = ReadDB2<SpellFocusObjectRecord>("SpellFocusObject.db2", HotfixStatements.SEL_SPELL_FOCUS_OBJECT, HotfixStatements.SEL_SPELL_FOCUS_OBJECT_LOCALE);
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SpellInterruptsStorage = ReadDB2<SpellInterruptsRecord>("SpellInterrupts.db2", HotfixStatements.SEL_SPELL_INTERRUPTS);
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@@ -378,7 +380,7 @@ namespace Game.DataStorage
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UnitPowerBarStorage = ReadDB2<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
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VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
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VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
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VignetteStorage = ReadDB2<VignetteRecord>("Vignette.db2", HotfixStatements.SEL_VIGNETTE, HotfixStatements.SEL_VIGNETTE_LOCALE);
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VignetteStorage = ReadDB2<VignetteRecord>("Vignette.db2", HotfixStatements.SEL_VIGNETTE, HotfixStatements.SEL_VIGNETTE_LOCALE);
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WMOAreaTableStorage = ReadDB2<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
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WorldEffectStorage = ReadDB2<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
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WorldMapOverlayStorage = ReadDB2<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
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@@ -740,6 +742,8 @@ namespace Game.DataStorage
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public static DB6Storage<SpellCooldownsRecord> SpellCooldownsStorage;
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public static DB6Storage<SpellDurationRecord> SpellDurationStorage;
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public static DB6Storage<SpellEffectRecord> SpellEffectStorage;
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public static DB6Storage<SpellEmpowerRecord> SpellEmpowerStorage;
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public static DB6Storage<SpellEmpowerStageRecord> SpellEmpowerStageStorage;
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public static DB6Storage<SpellEquippedItemsRecord> SpellEquippedItemsStorage;
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public static DB6Storage<SpellFocusObjectRecord> SpellFocusObjectStorage;
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public static DB6Storage<SpellInterruptsRecord> SpellInterruptsStorage;
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@@ -327,6 +327,21 @@ namespace Game.DataStorage
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public uint SpellID;
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}
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public sealed class SpellEmpowerRecord
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{
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public uint Id;
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public int SpellID;
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public int Unused1000;
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}
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public sealed class SpellEmpowerStageRecord
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{
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public uint Id;
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public int Stage;
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public int DurationMs;
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public uint SpellEmpowerID;
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}
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public sealed class SpellEquippedItemsRecord
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{
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public uint Id;
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