Core/Spells: Implemented evoker empower spell mechanic

Port From (https://github.com/TrinityCore/TrinityCore/commit/a39d0db9ec64f6bf38716abaade5b7835f2db338)
This commit is contained in:
Hondacrx
2024-08-19 18:48:32 -04:00
parent 2405543be4
commit d231c06b8e
18 changed files with 616 additions and 89 deletions
+61 -48
View File
@@ -1,12 +1,10 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Collections;
using Framework.Constants;
using Framework.Database;
using Framework.Dynamic;
using Game.BattleFields;
using Game.BattleGrounds;
using Game.BattlePets;
using Game.DataStorage;
using Game.Miscellaneous;
@@ -2248,6 +2246,17 @@ namespace Game.Entities
foreach (SpellCooldownsRecord cooldowns in CliDB.SpellCooldownsStorage.Values)
GetLoadHelper(cooldowns.SpellID, cooldowns.DifficultyID).Cooldowns = cooldowns;
foreach (var (_, empowerStage) in CliDB.SpellEmpowerStageStorage)
{
SpellEmpowerRecord empower = CliDB.SpellEmpowerStorage.LookupByKey(empowerStage.SpellEmpowerID);
if (empower != null)
GetLoadHelper((uint)empower.SpellID, 0).EmpowerStages.Add(empowerStage);
}
foreach (var data in loadData)
data.Value.EmpowerStages.OrderBy(stageRecord => stageRecord.Stage);
foreach (SpellEquippedItemsRecord equippedItems in CliDB.SpellEquippedItemsStorage.Values)
GetLoadHelper(equippedItems.SpellID, 0).EquippedItems = equippedItems;
@@ -2307,84 +2316,87 @@ namespace Game.Entities
foreach (var data in loadData)
data.Value.Visuals.Sort((left, right) => { return right.CasterPlayerConditionID.CompareTo(left.CasterPlayerConditionID); });
foreach (var data in loadData)
foreach (var (key, data) in loadData)
{
SpellNameRecord spellNameEntry = CliDB.SpellNameStorage.LookupByKey(data.Key.Id);
SpellNameRecord spellNameEntry = CliDB.SpellNameStorage.LookupByKey(key.Id);
if (spellNameEntry == null)
continue;
// fill blanks
DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(data.Key.difficulty);
DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(key.difficulty);
if (difficultyEntry != null)
{
do
{
SpellInfoLoadHelper fallbackData = loadData.LookupByKey((data.Key.Id, (Difficulty)difficultyEntry.FallbackDifficultyID));
SpellInfoLoadHelper fallbackData = loadData.LookupByKey((key.Id, (Difficulty)difficultyEntry.FallbackDifficultyID));
if (fallbackData != null)
{
if (data.Value.AuraOptions == null)
data.Value.AuraOptions = fallbackData.AuraOptions;
if (data.AuraOptions == null)
data.AuraOptions = fallbackData.AuraOptions;
if (data.Value.AuraRestrictions == null)
data.Value.AuraRestrictions = fallbackData.AuraRestrictions;
if (data.AuraRestrictions == null)
data.AuraRestrictions = fallbackData.AuraRestrictions;
if (data.Value.CastingRequirements == null)
data.Value.CastingRequirements = fallbackData.CastingRequirements;
if (data.CastingRequirements == null)
data.CastingRequirements = fallbackData.CastingRequirements;
if (data.Value.Categories == null)
data.Value.Categories = fallbackData.Categories;
if (data.Categories == null)
data.Categories = fallbackData.Categories;
if (data.Value.ClassOptions == null)
data.Value.ClassOptions = fallbackData.ClassOptions;
if (data.ClassOptions == null)
data.ClassOptions = fallbackData.ClassOptions;
if (data.Value.Cooldowns == null)
data.Value.Cooldowns = fallbackData.Cooldowns;
if (data.Cooldowns == null)
data.Cooldowns = fallbackData.Cooldowns;
for (var i = 0; i < data.Value.Effects.Length; ++i)
if (data.Value.Effects[i] == null)
data.Value.Effects[i] = fallbackData.Effects[i];
for (var i = 0; i < data.Effects.Length; ++i)
if (data.Effects[i] == null)
data.Effects[i] = fallbackData.Effects[i];
if (data.Value.EquippedItems == null)
data.Value.EquippedItems = fallbackData.EquippedItems;
if (data.EmpowerStages.Empty())
data.EmpowerStages = fallbackData.EmpowerStages;
if (data.Value.Interrupts == null)
data.Value.Interrupts = fallbackData.Interrupts;
if (data.EquippedItems == null)
data.EquippedItems = fallbackData.EquippedItems;
if (data.Value.Labels.Empty())
data.Value.Labels = fallbackData.Labels;
if (data.Interrupts == null)
data.Interrupts = fallbackData.Interrupts;
if (data.Value.Levels == null)
data.Value.Levels = fallbackData.Levels;
if (data.Labels.Empty())
data.Labels = fallbackData.Labels;
if (data.Value.Misc == null)
data.Value.Misc = fallbackData.Misc;
if (data.Levels == null)
data.Levels = fallbackData.Levels;
if (data.Misc == null)
data.Misc = fallbackData.Misc;
for (var i = 0; i < fallbackData.Powers.Length; ++i)
if (data.Value.Powers[i] == null)
data.Value.Powers[i] = fallbackData.Powers[i];
if (data.Powers[i] == null)
data.Powers[i] = fallbackData.Powers[i];
if (data.Value.Reagents == null)
data.Value.Reagents = fallbackData.Reagents;
if (data.Reagents == null)
data.Reagents = fallbackData.Reagents;
if (data.Value.ReagentsCurrency.Empty())
data.Value.ReagentsCurrency = fallbackData.ReagentsCurrency;
if (data.ReagentsCurrency.Empty())
data.ReagentsCurrency = fallbackData.ReagentsCurrency;
if (data.Value.Scaling == null)
data.Value.Scaling = fallbackData.Scaling;
if (data.Scaling == null)
data.Scaling = fallbackData.Scaling;
if (data.Value.Shapeshift == null)
data.Value.Shapeshift = fallbackData.Shapeshift;
if (data.Shapeshift == null)
data.Shapeshift = fallbackData.Shapeshift;
if (data.Value.TargetRestrictions == null)
data.Value.TargetRestrictions = fallbackData.TargetRestrictions;
if (data.TargetRestrictions == null)
data.TargetRestrictions = fallbackData.TargetRestrictions;
if (data.Value.Totems == null)
data.Value.Totems = fallbackData.Totems;
if (data.Totems == null)
data.Totems = fallbackData.Totems;
// visuals fall back only to first difficulty that defines any visual
// they do not stack all difficulties in fallback chain
if (data.Value.Visuals.Empty())
data.Value.Visuals = fallbackData.Visuals;
if (data.Visuals.Empty())
data.Visuals = fallbackData.Visuals;
}
difficultyEntry = CliDB.DifficultyStorage.LookupByKey(difficultyEntry.FallbackDifficultyID);
@@ -2395,7 +2407,7 @@ namespace Game.Entities
//second key = id
mSpellInfoMap.Add(spellNameEntry.Id, new SpellInfo(spellNameEntry, data.Key.difficulty, data.Value));
mSpellInfoMap.Add(spellNameEntry.Id, new SpellInfo(spellNameEntry, key.difficulty, data));
}
Log.outInfo(LogFilter.ServerLoading, "Loaded SpellInfo store in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
@@ -4921,6 +4933,7 @@ namespace Game.Entities
public SpellClassOptionsRecord ClassOptions;
public SpellCooldownsRecord Cooldowns;
public SpellEffectRecord[] Effects = new SpellEffectRecord[SpellConst.MaxEffects];
public List<SpellEmpowerStageRecord> EmpowerStages = new();
public SpellEquippedItemsRecord EquippedItems;
public SpellInterruptsRecord Interrupts;
public List<SpellLabelRecord> Labels = new();