Renamed "movementInfo" to "Status" in movement packets

This commit is contained in:
hondacrx
2017-08-17 14:11:00 -04:00
parent 8d113d506d
commit d28edcd2fc
6 changed files with 45 additions and 45 deletions
+15 -15
View File
@@ -133,7 +133,7 @@ namespace Game.Entities
// Send notification to other players
MoveUpdateSpeed packet = new MoveUpdateSpeed(moveTypeToOpcode[(int)mtype, 2]);
packet.movementInfo = m_movementInfo;
packet.Status = m_movementInfo;
packet.Speed = GetSpeed(mtype);
playerMover.SendMessageToSet(packet, false);
}
@@ -249,7 +249,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
else
@@ -284,7 +284,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
@@ -310,7 +310,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
@@ -336,7 +336,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
@@ -628,7 +628,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
else
@@ -818,7 +818,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
else
@@ -851,7 +851,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
else
@@ -883,7 +883,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
else
@@ -929,7 +929,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
else
@@ -1141,7 +1141,7 @@ namespace Game.Entities
playerMover.SendPacket(packet);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = m_movementInfo;
moveUpdate.Status = m_movementInfo;
SendMessageToSet(moveUpdate, playerMover);
}
else
@@ -1492,7 +1492,7 @@ namespace Game.Entities
// SMSG_MOVE_TELEPORT is sent to self in order to trigger CMSG_MOVE_TELEPORT_ACK and update the position server side
MoveUpdateTeleport moveUpdateTeleport = new MoveUpdateTeleport();
moveUpdateTeleport.movementInfo = m_movementInfo;
moveUpdateTeleport.Status = m_movementInfo;
Unit broadcastSource = this;
Player playerMover = GetPlayerBeingMoved();
@@ -1519,9 +1519,9 @@ namespace Game.Entities
{
// This is the only packet sent for creatures which contains MovementInfo structure
// we do not update m_movementInfo for creatures so it needs to be done manually here
moveUpdateTeleport.movementInfo.Guid = GetGUID();
moveUpdateTeleport.movementInfo.Pos.Relocate(pos);
moveUpdateTeleport.movementInfo.Time = Time.GetMSTime();
moveUpdateTeleport.Status.Guid = GetGUID();
moveUpdateTeleport.Status.Pos.Relocate(pos);
moveUpdateTeleport.Status.Time = Time.GetMSTime();
}
// Broadcast the packet to everyone except self.