Renamed "movementInfo" to "Status" in movement packets

This commit is contained in:
hondacrx
2017-08-17 14:11:00 -04:00
parent 8d113d506d
commit d28edcd2fc
6 changed files with 45 additions and 45 deletions
+16 -16
View File
@@ -268,10 +268,10 @@ namespace Game.Network.Packets
public override void Read()
{
movementInfo = MovementExtensions.ReadMovementInfo(_worldPacket);
Status = MovementExtensions.ReadMovementInfo(_worldPacket);
}
public MovementInfo movementInfo;
public MovementInfo Status;
}
public class MoveUpdate : ServerPacket
@@ -280,10 +280,10 @@ namespace Game.Network.Packets
public override void Write()
{
MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
MovementExtensions.WriteMovementInfo(_worldPacket, Status);
}
public MovementInfo movementInfo;
public MovementInfo Status;
}
public class MonsterMove : ServerPacket
@@ -417,11 +417,11 @@ namespace Game.Network.Packets
public override void Write()
{
MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
MovementExtensions.WriteMovementInfo(_worldPacket, Status);
_worldPacket.WriteFloat(Speed);
}
public MovementInfo movementInfo;
public MovementInfo Status;
public float Speed = 1.0f;
}
@@ -574,7 +574,7 @@ namespace Game.Network.Packets
public override void Write()
{
MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
MovementExtensions.WriteMovementInfo(_worldPacket, Status);
_worldPacket.WriteInt32(MovementForces.Count);
_worldPacket.WriteBit(WalkSpeed.HasValue);
@@ -619,7 +619,7 @@ namespace Game.Network.Packets
_worldPacket.WriteFloat(PitchRate.Value);
}
public MovementInfo movementInfo;
public MovementInfo Status;
public List<MovementForce> MovementForces = new List<MovementForce>();
public Optional<float> SwimBackSpeed;
public Optional<float> FlightSpeed;
@@ -750,10 +750,10 @@ namespace Game.Network.Packets
public override void Write()
{
MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
MovementExtensions.WriteMovementInfo(_worldPacket, Status);
}
public MovementInfo movementInfo;
public MovementInfo Status;
}
class MoveKnockBackAck : ClientPacket
@@ -805,12 +805,12 @@ namespace Game.Network.Packets
public override void Write()
{
MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
MovementExtensions.WriteMovementInfo(_worldPacket, Status);
_worldPacket.WriteFloat(Height);
_worldPacket.WriteFloat(Scale);
}
public MovementInfo movementInfo;
public MovementInfo Status;
public float Scale = 1.0f;
public float Height = 1.0f;
}
@@ -882,11 +882,11 @@ namespace Game.Network.Packets
public override void Read()
{
movementInfo = MovementExtensions.ReadMovementInfo(_worldPacket);
Status = MovementExtensions.ReadMovementInfo(_worldPacket);
SplineID = _worldPacket.ReadInt32();
}
public MovementInfo movementInfo;
public MovementInfo Status;
public int SplineID;
}
@@ -1226,11 +1226,11 @@ namespace Game.Network.Packets
{
public void Read(WorldPacket data)
{
movementInfo = MovementExtensions.ReadMovementInfo(data);
Status = MovementExtensions.ReadMovementInfo(data);
AckIndex = data.ReadInt32();
}
public MovementInfo movementInfo;
public MovementInfo Status;
public int AckIndex;
}