Core/Items: Implemented packets setting up inventory cleanup parameters

Port From (https://github.com/TrinityCore/TrinityCore/commit/cc9241784491198581a19f3f5502a42d048ea063)
This commit is contained in:
Hondacrx
2024-08-19 13:44:14 -04:00
parent 0c1f0c966a
commit d33f86799f
6 changed files with 203 additions and 8 deletions
+13
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@@ -1388,4 +1388,17 @@ namespace Framework.Constants
HeartLevelTooLow = 11, // Arg: RequiredLevel
NotEquipped = 12
}
[Flags]
public enum BagSlotFlags
{
None = 0x00,
DisableAutoSort = 0x01,
PriorityEquipment = 0x02,
PriorityConsumables = 0x04,
PriorityTradeGoods = 0x08,
PriorityJunk = 0x10,
PriorityQuestItems = 0x20,
ExcludeJunkSell = 0x40,
}
}
@@ -72,7 +72,8 @@ namespace Framework.Database
PrepareStatement(CharStatements.DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?");
PrepareStatement(CharStatements.INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)");
PrepareStatement(CharStatements.SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, inventorySlots, bankSlots, restState, playerFlags, playerFlagsEx, " +
PrepareStatement(CharStatements.SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, inventorySlots, inventoryBagFlags, bagSlotFlags1, bagSlotFlags2, bagSlotFlags3, bagSlotFlags4, bagSlotFlags5, " +
"bankSlots, bankBagFlags, bankBagSlotFlags1, bankBagSlotFlags2, bankBagSlotFlags3, bankBagSlotFlags4, bankBagSlotFlags5, bankBagSlotFlags6, bankBagSlotFlags7, restState, playerFlags, playerFlagsEx, " +
"position_x, position_y, position_z, map, orientation, taximask, createTime, createMode, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " +
"resettalents_time, primarySpecialization, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, summonedPetNumber, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, " +
"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " +
@@ -448,13 +449,15 @@ namespace Framework.Database
PrepareStatement(CharStatements.DEL_LFG_DATA, "DELETE FROM lfg_data WHERE guid = ?");
// Player saving
PrepareStatement(CharStatements.INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, inventorySlots, bankSlots, restState, playerFlags, playerFlagsEx, " +
PrepareStatement(CharStatements.INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, inventorySlots, inventoryBagFlags, bagSlotFlags1, bagSlotFlags2, bagSlotFlags3, bagSlotFlags4, bagSlotFlags5, " +
"bankSlots, bankBagFlags, bankBagSlotFlags1, bankBagSlotFlags2, bankBagSlotFlags3, bankBagSlotFlags4, bankBagSlotFlags5, bankBagSlotFlags6, bankBagSlotFlags7, restState, playerFlags, playerFlagsEx, " +
"map, instance_id, dungeonDifficulty, raidDifficulty, legacyRaidDifficulty, position_x, position_y, position_z, orientation, trans_x, trans_y, trans_z, trans_o, transguid, " +
"taximask, createTime, createMode, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, primarySpecialization, " +
"extra_flags, summonedPetNumber, at_login, death_expire_time, taxi_path, totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, " +
"power4, power5, power6, power7, power8, power9, power10, latency, activeTalentGroup, lootSpecId, exploredZones, equipmentCache, knownTitles, actionBars, lastLoginBuild) VALUES " +
"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)");
PrepareStatement(CharStatements.UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,inventorySlots=?,bankSlots=?,restState=?,playerFlags=?,playerFlagsEx=?," +
"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)");
PrepareStatement(CharStatements.UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,inventorySlots=?,inventoryBagFlags=?,bagSlotFlags1=?,bagSlotFlags2=?,bagSlotFlags3=?,bagSlotFlags4=?,bagSlotFlags5=?," +
"bankSlots=?,bankBagFlags=?,bankBagSlotFlags1=?,bankBagSlotFlags2=?,bankBagSlotFlags3=?,bankBagSlotFlags4=?,bankBagSlotFlags5=?,bankBagSlotFlags6=?,bankBagSlotFlags7=?,restState=?,playerFlags=?,playerFlagsEx=?," +
"map=?,instance_id=?,dungeonDifficulty=?,raidDifficulty=?,legacyRaidDifficulty=?,position_x=?,position_y=?,position_z=?,orientation=?,trans_x=?,trans_y=?,trans_z=?,trans_o=?,transguid=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?," +
"logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,numRespecs=?,primarySpecialization=?,extra_flags=?,summonedPetNumber=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?," +
"totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?," +
+53
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@@ -2828,7 +2828,17 @@ namespace Game.Entities
uint xp = result.Read<uint>(fieldIndex++);
ulong money = result.Read<ulong>(fieldIndex++);
byte inventorySlots = result.Read<byte>(fieldIndex++);
BagSlotFlags inventoryBagFlags = (BagSlotFlags)result.Read<uint>(fieldIndex++);
BagSlotFlags[] bagSlotFlags = new BagSlotFlags[5];
for (var i = 0; i < bagSlotFlags.Length; ++i)
bagSlotFlags[i] = (BagSlotFlags)result.Read<uint>(fieldIndex++);
byte bankSlots = result.Read<byte>(fieldIndex++);
BagSlotFlags[] bankBagSlotFlags = new BagSlotFlags[7];
BagSlotFlags bankBagFlags = (BagSlotFlags)result.Read<uint>(fieldIndex++);
for (var i = 0; i < bankBagSlotFlags.Length; ++i)
bankBagSlotFlags[i] = (BagSlotFlags)result.Read<uint>(fieldIndex++);
PlayerRestState restState = (PlayerRestState)result.Read<byte>(fieldIndex++);
PlayerFlags playerFlags = (PlayerFlags)result.Read<uint>(fieldIndex++);
PlayerFlagsEx playerFlagsEx = (PlayerFlagsEx)result.Read<uint>(fieldIndex++);
@@ -2991,7 +3001,16 @@ namespace Game.Entities
SetCustomizations(customizations, false);
SetInventorySlotCount(inventorySlots);
SetBackpackAutoSortDisabled(inventoryBagFlags.HasFlag(BagSlotFlags.DisableAutoSort));
SetBackpackSellJunkDisabled(inventoryBagFlags.HasFlag(BagSlotFlags.ExcludeJunkSell));
for (int bagIndex = 0; bagIndex < bagSlotFlags.Length; ++bagIndex)
ReplaceAllBagSlotFlags(bagIndex, bagSlotFlags[bagIndex]);
SetBankBagSlotCount(bankSlots);
SetBankAutoSortDisabled(bankBagFlags.HasFlag(BagSlotFlags.DisableAutoSort));
for (int bagIndex = 0; bagIndex < bankBagSlotFlags.Length; ++bagIndex)
ReplaceAllBankBagSlotFlags(bagIndex, bankBagSlotFlags[bagIndex]);
SetNativeGender(gender);
SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.Inebriation), drunk);
ReplaceAllPlayerFlags(playerFlags);
@@ -3677,7 +3696,24 @@ namespace Game.Entities
stmt.AddValue(index++, GetXP());
stmt.AddValue(index++, GetMoney());
stmt.AddValue(index++, GetInventorySlotCount());
BagSlotFlags inventoryFlags = BagSlotFlags.None;
if (m_activePlayerData.BackpackAutoSortDisabled)
inventoryFlags |= BagSlotFlags.DisableAutoSort;
if (m_activePlayerData.BackpackSellJunkDisabled)
inventoryFlags |= BagSlotFlags.ExcludeJunkSell;
stmt.AddValue(index++, (uint)inventoryFlags);
foreach (uint bagSlotFlag in m_activePlayerData.BagSlotFlags)
stmt.AddValue(index++, bagSlotFlag);
stmt.AddValue(index++, GetBankBagSlotCount());
inventoryFlags = BagSlotFlags.None;
if (m_activePlayerData.BankAutoSortDisabled)
inventoryFlags |= BagSlotFlags.DisableAutoSort;
stmt.AddValue(index++, (uint)inventoryFlags);
foreach (uint bankBagSlotFlag in m_activePlayerData.BankBagSlotFlags)
stmt.AddValue(index++, bankBagSlotFlag);
stmt.AddValue(index++, m_activePlayerData.RestInfo[(int)RestTypes.XP].StateID);
stmt.AddValue(index++, m_playerData.PlayerFlags);
stmt.AddValue(index++, m_playerData.PlayerFlagsEx);
@@ -3791,7 +3827,24 @@ namespace Game.Entities
stmt.AddValue(index++, GetXP());
stmt.AddValue(index++, GetMoney());
stmt.AddValue(index++, GetInventorySlotCount());
BagSlotFlags inventoryFlags = BagSlotFlags.None;
if (m_activePlayerData.BackpackAutoSortDisabled)
inventoryFlags |= BagSlotFlags.DisableAutoSort;
if (m_activePlayerData.BackpackSellJunkDisabled)
inventoryFlags |= BagSlotFlags.ExcludeJunkSell;
stmt.AddValue(index++, (uint)inventoryFlags);
foreach (uint bagSlotFlag in m_activePlayerData.BagSlotFlags)
stmt.AddValue(index++, bagSlotFlag);
stmt.AddValue(index++, GetBankBagSlotCount());
inventoryFlags = BagSlotFlags.None;
if (m_activePlayerData.BankAutoSortDisabled)
inventoryFlags |= BagSlotFlags.DisableAutoSort;
stmt.AddValue(index++, (uint)inventoryFlags);
foreach (uint bankBagSlotFlag in m_activePlayerData.BankBagSlotFlags)
stmt.AddValue(index++, bankBagSlotFlag);
stmt.AddValue(index++, m_activePlayerData.RestInfo[(int)RestTypes.XP].StateID);
stmt.AddValue(index++, m_playerData.PlayerFlags);
stmt.AddValue(index++, m_playerData.PlayerFlagsEx);
@@ -6069,6 +6069,21 @@ namespace Game.Entities
public byte GetBankBagSlotCount() { return m_activePlayerData.NumBankSlots; }
public void SetBankBagSlotCount(byte count) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.NumBankSlots), count); }
public bool IsBackpackAutoSortDisabled() { return m_activePlayerData.BackpackAutoSortDisabled; }
public void SetBackpackAutoSortDisabled(bool disabled) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BackpackAutoSortDisabled), disabled); }
public bool IsBackpackSellJunkDisabled() { return m_activePlayerData.BackpackSellJunkDisabled; }
public void SetBackpackSellJunkDisabled(bool disabled) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BackpackSellJunkDisabled), disabled); }
public bool IsBankAutoSortDisabled() { return m_activePlayerData.BankAutoSortDisabled; }
public void SetBankAutoSortDisabled(bool disabled) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BankAutoSortDisabled), disabled); }
public BagSlotFlags GetBagSlotFlags(int bagIndex) { return (BagSlotFlags)m_activePlayerData.BagSlotFlags[bagIndex]; }
public void SetBagSlotFlag(int bagIndex, BagSlotFlags flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BagSlotFlags, bagIndex), (uint)flags); }
public void RemoveBagSlotFlag(int bagIndex, BagSlotFlags flags) { RemoveUpdateFieldFlagValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BagSlotFlags, bagIndex), (uint)flags); }
public void ReplaceAllBagSlotFlags(int bagIndex, BagSlotFlags flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BagSlotFlags, bagIndex), (uint)flags); }
public BagSlotFlags GetBankBagSlotFlags(int bagIndex) { return (BagSlotFlags)m_activePlayerData.BankBagSlotFlags[bagIndex]; }
public void SetBankBagSlotFlag(int bagIndex, BagSlotFlags flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BankBagSlotFlags, bagIndex), (uint)flags); }
public void RemoveBankBagSlotFlag(int bagIndex, BagSlotFlags flags) { RemoveUpdateFieldFlagValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BankBagSlotFlags, bagIndex), (uint)flags); }
public void ReplaceAllBankBagSlotFlags(int bagIndex, BagSlotFlags flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BankBagSlotFlags, bagIndex), (uint)flags); }
//Loot
public ObjectGuid GetLootGUID() { return m_playerData.LootTargetGUID; }
public void SetLootGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.LootTargetGUID), guid); }
+44 -2
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@@ -609,7 +609,7 @@ namespace Game
public void SendEnchantmentLog(ObjectGuid owner, ObjectGuid caster, ObjectGuid itemGuid, uint itemId, uint enchantId, uint enchantSlot)
{
EnchantmentLog packet = new();
EnchantmentLog packet = new();
packet.Owner = owner;
packet.Caster = caster;
packet.ItemGUID = itemGuid;
@@ -822,7 +822,7 @@ namespace Game
if (i != firstPrismatic)
return;
}
}
// Gem must match socket color
if (ItemConst.SocketColorToGemTypeMask[(int)itemTarget.GetSocketColor(i)] != gemProperties[i].Type)
@@ -1099,5 +1099,47 @@ namespace Game
item.SetState(ItemUpdateState.Changed, _player);
}
}
[WorldPacketHandler(ClientOpcodes.ChangeBagSlotFlag, Processing = PacketProcessing.Inplace)]
void HandleChangeBagSlotFlag(ChangeBagSlotFlag changeBagSlotFlag)
{
if (changeBagSlotFlag.BagIndex >= _player.m_activePlayerData.BagSlotFlags.GetSize())
return;
if (changeBagSlotFlag.On)
_player.SetBagSlotFlag(changeBagSlotFlag.BagIndex, changeBagSlotFlag.FlagToChange);
else
_player.RemoveBagSlotFlag(changeBagSlotFlag.BagIndex, changeBagSlotFlag.FlagToChange);
}
[WorldPacketHandler(ClientOpcodes.ChangeBankBagSlotFlag, Processing = PacketProcessing.Inplace)]
void HandleChangeBankBagSlotFlag(ChangeBankBagSlotFlag changeBankBagSlotFlag)
{
if (changeBankBagSlotFlag.BagIndex >= _player.m_activePlayerData.BankBagSlotFlags.GetSize())
return;
if (changeBankBagSlotFlag.On)
_player.SetBankBagSlotFlag(changeBankBagSlotFlag.BagIndex, changeBankBagSlotFlag.FlagToChange);
else
_player.RemoveBankBagSlotFlag(changeBankBagSlotFlag.BagIndex, changeBankBagSlotFlag.FlagToChange);
}
[WorldPacketHandler(ClientOpcodes.SetBackpackAutosortDisabled, Processing = PacketProcessing.Inplace)]
void HandleSetBackpackAutosortDisabled(SetBackpackAutosortDisabled setBackpackAutosortDisabled)
{
_player.SetBackpackAutoSortDisabled(setBackpackAutosortDisabled.Disable);
}
[WorldPacketHandler(ClientOpcodes.SetBackpackSellJunkDisabled, Processing = PacketProcessing.Inplace)]
void HandleSetBackpackSellJunkDisabled(SetBackpackSellJunkDisabled setBackpackSellJunkDisabled)
{
_player.SetBackpackSellJunkDisabled(setBackpackSellJunkDisabled.Disable);
}
[WorldPacketHandler(ClientOpcodes.SetBankAutosortDisabled, Processing = PacketProcessing.Inplace)]
void HandleSetBankAutosortDisabled(SetBankAutosortDisabled setBankAutosortDisabled)
{
_player.SetBankAutoSortDisabled(setBankAutosortDisabled.Disable);
}
}
}
+71 -2
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@@ -2,11 +2,10 @@
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System;
namespace Game.Networking.Packets
{
@@ -682,6 +681,76 @@ namespace Game.Networking.Packets
public override void Write() { }
}
class ChangeBagSlotFlag : ClientPacket
{
public int BagIndex;
public BagSlotFlags FlagToChange;
public bool On;
public ChangeBagSlotFlag(WorldPacket packet) : base(packet) { }
public override void Read()
{
BagIndex = _worldPacket.ReadInt32();
FlagToChange = (BagSlotFlags)_worldPacket.ReadUInt32();
On = _worldPacket.HasBit();
}
}
class ChangeBankBagSlotFlag : ClientPacket
{
public int BagIndex;
public BagSlotFlags FlagToChange;
public bool On;
public ChangeBankBagSlotFlag(WorldPacket packet) : base(packet) { }
public override void Read()
{
BagIndex = _worldPacket.ReadInt32();
FlagToChange = (BagSlotFlags)_worldPacket.ReadUInt32();
On = _worldPacket.HasBit();
}
}
class SetBackpackAutosortDisabled : ClientPacket
{
public bool Disable;
public SetBackpackAutosortDisabled(WorldPacket packet) : base(packet) { }
public override void Read()
{
Disable = _worldPacket.HasBit();
}
}
class SetBackpackSellJunkDisabled : ClientPacket
{
public bool Disable;
public SetBackpackSellJunkDisabled(WorldPacket packet) : base(packet) { }
public override void Read()
{
Disable = _worldPacket.HasBit();
}
}
class SetBankAutosortDisabled : ClientPacket
{
public bool Disable;
public SetBankAutosortDisabled(WorldPacket packet) : base(packet) { }
public override void Read()
{
Disable = _worldPacket.HasBit();
}
}
//Structs
public class ItemBonuses
{