Core/Spells: fixed power check for runes when casting spells - these have their own check and don't require the default one

Port From (https://github.com/TrinityCore/TrinityCore/commit/d9c2720393e95c9e0bac5c5d1d95bbdcf94d5c5b)
This commit is contained in:
Hondacrx
2025-06-04 09:10:06 -04:00
parent 89118b3e27
commit d373675d9a
+2
View File
@@ -6663,6 +6663,8 @@ namespace Game.Spells
SpellCastResult failReason = CheckRuneCost();
if (failReason != SpellCastResult.SpellCastOk)
return failReason;
continue;
}
// Check power amount