Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others

Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
This commit is contained in:
hondacrx
2019-08-17 10:47:55 -04:00
parent bdfea4ecad
commit d3cbe70f56
10 changed files with 155 additions and 158 deletions
+1 -1
View File
@@ -175,8 +175,8 @@ namespace Framework.Constants
public const int MaxCreatureModelIds = 4;
public const int MaxTrainerspellAbilityReqs = 3;
public const int CreatureRegenInterval = 2 * Time.InMilliseconds;
public const int CreatureNoPathEvadeTime = 5 * Time.InMilliseconds;
public const int PetFocusRegenInterval = 4 * Time.InMilliseconds;
public const int CreatureNoPathEvadeTime = 5 * Time.InMilliseconds;
public const int BoundaryVisualizeCreature = 15425;
public const float BoundaryVisualizeCreatureScale = 0.25f;
public const int BoundaryVisualizeStepSize = 1;