Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
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@@ -175,8 +175,8 @@ namespace Framework.Constants
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public const int MaxCreatureModelIds = 4;
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public const int MaxTrainerspellAbilityReqs = 3;
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public const int CreatureRegenInterval = 2 * Time.InMilliseconds;
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public const int CreatureNoPathEvadeTime = 5 * Time.InMilliseconds;
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public const int PetFocusRegenInterval = 4 * Time.InMilliseconds;
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public const int CreatureNoPathEvadeTime = 5 * Time.InMilliseconds;
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public const int BoundaryVisualizeCreature = 15425;
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public const float BoundaryVisualizeCreatureScale = 0.25f;
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public const int BoundaryVisualizeStepSize = 1;
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