Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
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@@ -33,6 +33,7 @@ namespace Game.Entities
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ObjectGuid m_suppressedTarget; // Stores the creature's "real" target while casting
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float m_suppressedOrientation; // Stores the creature's "real" orientation while casting
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long _lastDamagedTime; // Part of Evade mechanics
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MultiMap<byte, byte> m_textRepeat = new MultiMap<byte, byte>();
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public ulong m_PlayerDamageReq;
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