Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
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@@ -143,8 +143,9 @@ namespace Game
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GetPlayer().RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Talk);
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if (unit.IsArmorer() || unit.IsCivilian() || unit.IsQuestGiver() || unit.IsServiceProvider() || unit.IsGuard())
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unit.StopMoving();
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// and if he has pure gossip or is banker and moves or is tabard designer?
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//if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard())
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unit.StopMoving();
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// If spiritguide, no need for gossip menu, just put player into resurrect queue
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if (unit.IsSpiritGuide())
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