Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe63cd3dbb66f4fda743858db4284a24bc2bd400)
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@@ -438,7 +438,7 @@ namespace Game.PvP
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{
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// Don't save respawn time
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creature.SetRespawnTime(0);
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creature.RemoveCorpse();
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creature.DespawnOrUnsummon();
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creature.AddObjectToRemoveList();
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}
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