Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
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@@ -988,7 +988,7 @@ namespace Game
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listBucketsResult.HasMoreResults = false;
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}
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public void BuildListBidderItems(AuctionListBidderItemsResult listBidderItemsResult, Player player, uint offset, AuctionSortDef[] sorts, int sortCount)
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public void BuildListBiddedItems(AuctionListBiddedItemsResult listBidderItemsResult, Player player, uint offset, AuctionSortDef[] sorts, int sortCount)
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{
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// always full list
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List<AuctionPosting> auctions = new List<AuctionPosting>();
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@@ -1068,7 +1068,7 @@ namespace Game
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listItemsResult.HasMoreResults = builder.HasMoreResults();
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}
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public void BuildListOwnerItems(AuctionListOwnerItemsResult listOwnerItemsResult, Player player, uint offset, AuctionSortDef[] sorts, int sortCount)
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public void BuildListOwnedItems(AuctionListOwnedItemsResult listOwnerItemsResult, Player player, uint offset, AuctionSortDef[] sorts, int sortCount)
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{
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// always full list
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List<AuctionPosting> auctions = new List<AuctionPosting>();
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