Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
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@@ -1172,12 +1172,12 @@ namespace Game.BattleGrounds.Zones
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}
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}
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public override void BuildPvPLogPlayerDataPacket(out PVPLogData.PVPMatchPlayerStatistics playerData)
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public override void BuildPvPLogPlayerDataPacket(out PVPMatchStatistics.PVPMatchPlayerStatistics playerData)
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{
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base.BuildPvPLogPlayerDataPacket(out playerData);
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playerData.Stats.Add(new PVPLogData.PVPMatchPlayerPVPStat((int)SAObjectives.DemolishersDestroyed, DemolishersDestroyed));
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playerData.Stats.Add(new PVPLogData.PVPMatchPlayerPVPStat((int)SAObjectives.GatesDestroyed, GatesDestroyed));
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playerData.Stats.Add(new PVPMatchStatistics.PVPMatchPlayerPVPStat((int)SAObjectives.DemolishersDestroyed, DemolishersDestroyed));
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playerData.Stats.Add(new PVPMatchStatistics.PVPMatchPlayerPVPStat((int)SAObjectives.GatesDestroyed, GatesDestroyed));
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}
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public override uint GetAttr1() { return DemolishersDestroyed; }
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