Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
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@@ -1466,7 +1466,7 @@ namespace Game.Groups
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if (!player || !player.IsInWorld)
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return;
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PartyMemberState packet = new PartyMemberState();
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PartyMemberFullState packet = new PartyMemberFullState();
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packet.Initialize(player);
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for (GroupReference refe = GetFirstMember(); refe != null; refe = refe.Next())
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