Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
This commit is contained in:
@@ -20,7 +20,6 @@ using Framework.Database;
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using Framework.Dynamic;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Mails;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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@@ -165,17 +164,17 @@ namespace Game
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SendAuctionHello(hello.Guid, unit);
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}
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[WorldPacketHandler(ClientOpcodes.AuctionListBidderItems)]
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void HandleAuctionListBidderItems(AuctionListBidderItems listBidderItems)
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[WorldPacketHandler(ClientOpcodes.AuctionListBiddedItems)]
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void HandleAuctionListBiddedItems(AuctionListBiddedItems listBiddedItems)
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{
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AuctionThrottleResult throttle = Global.AuctionHouseMgr.CheckThrottle(_player, listBidderItems.TaintedBy.HasValue);
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AuctionThrottleResult throttle = Global.AuctionHouseMgr.CheckThrottle(_player, listBiddedItems.TaintedBy.HasValue);
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if (throttle.Throttled)
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return;
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Creature creature = GetPlayer().GetNPCIfCanInteractWith(listBidderItems.Auctioneer, NPCFlags.Auctioneer, NPCFlags2.None);
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Creature creature = GetPlayer().GetNPCIfCanInteractWith(listBiddedItems.Auctioneer, NPCFlags.Auctioneer, NPCFlags2.None);
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if (!creature)
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAuctionListBidderItems - {listBidderItems.Auctioneer} not found or you can't interact with him.");
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAuctionListBidderItems - {listBiddedItems.Auctioneer} not found or you can't interact with him.");
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return;
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}
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@@ -185,10 +184,10 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionListBidderItemsResult result = new AuctionListBidderItemsResult();
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AuctionListBiddedItemsResult result = new AuctionListBiddedItemsResult();
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Player player = GetPlayer();
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auctionHouse.BuildListBidderItems(result, player, listBidderItems.Offset, listBidderItems.Sorts, listBidderItems.Sorts.Count);
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auctionHouse.BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts, listBiddedItems.Sorts.Count);
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result.DesiredDelay = (uint)throttle.DelayUntilNext.TotalSeconds;
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SendPacket(result);
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}
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@@ -288,17 +287,17 @@ namespace Game
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SendPacket(listItemsResult);
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}
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[WorldPacketHandler(ClientOpcodes.AuctionListOwnerItems)]
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void HandleAuctionListOwnerItems(AuctionListOwnerItems listOwnerItems)
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[WorldPacketHandler(ClientOpcodes.AuctionListOwnedItems)]
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void HandleAuctionListOwnedItems(AuctionListOwnedItems listOwnedItems)
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{
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AuctionThrottleResult throttle = Global.AuctionHouseMgr.CheckThrottle(_player, listOwnerItems.TaintedBy.HasValue);
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AuctionThrottleResult throttle = Global.AuctionHouseMgr.CheckThrottle(_player, listOwnedItems.TaintedBy.HasValue);
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if (throttle.Throttled)
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return;
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Creature creature = GetPlayer().GetNPCIfCanInteractWith(listOwnerItems.Auctioneer, NPCFlags.Auctioneer, NPCFlags2.None);
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Creature creature = GetPlayer().GetNPCIfCanInteractWith(listOwnedItems.Auctioneer, NPCFlags.Auctioneer, NPCFlags2.None);
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if (!creature)
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAuctionListOwnerItems - {listOwnerItems.Auctioneer} not found or you can't interact with him.");
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAuctionListOwnerItems - {listOwnedItems.Auctioneer} not found or you can't interact with him.");
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return;
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}
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@@ -308,9 +307,9 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionListOwnerItemsResult result = new AuctionListOwnerItemsResult();
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AuctionListOwnedItemsResult result = new AuctionListOwnedItemsResult();
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auctionHouse.BuildListOwnerItems(result, _player, listOwnerItems.Offset, listOwnerItems.Sorts, listOwnerItems.Sorts.Count);
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auctionHouse.BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts, listOwnedItems.Sorts.Count);
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result.DesiredDelay = (uint)throttle.DelayUntilNext.TotalSeconds;
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SendPacket(result);
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}
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@@ -925,17 +924,17 @@ namespace Game
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DB.Characters.CommitTransaction(trans);
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}
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[WorldPacketHandler(ClientOpcodes.AuctionStartCommoditiesPurchase)]
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void HandleAuctionStartCommoditiesPurchase(AuctionStartCommoditiesPurchase startCommoditiesPurchase)
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[WorldPacketHandler(ClientOpcodes.AuctionGetCommodityQuote)]
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void HandleAuctionGetCommodityQuote(AuctionGetCommodityQuote getCommodityQuote)
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{
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AuctionThrottleResult throttle = Global.AuctionHouseMgr.CheckThrottle(_player, startCommoditiesPurchase.TaintedBy.HasValue, AuctionCommand.PlaceBid);
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AuctionThrottleResult throttle = Global.AuctionHouseMgr.CheckThrottle(_player, getCommodityQuote.TaintedBy.HasValue, AuctionCommand.PlaceBid);
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if (throttle.Throttled)
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return;
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Creature creature = GetPlayer().GetNPCIfCanInteractWith(startCommoditiesPurchase.Auctioneer, NPCFlags.Auctioneer, NPCFlags2.None);
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Creature creature = GetPlayer().GetNPCIfCanInteractWith(getCommodityQuote.Auctioneer, NPCFlags.Auctioneer, NPCFlags2.None);
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if (!creature)
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{
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Log.outError(LogFilter.Network, "WORLD: HandleAuctionStartCommoditiesPurchase - {startCommoditiesPurchase.Auctioneer.ToString()} not found or you can't interact with him.");
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Log.outError(LogFilter.Network, $"WORLD: HandleAuctionStartCommoditiesPurchase - {getCommodityQuote.Auctioneer} not found or you can't interact with him.");
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return;
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}
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@@ -945,19 +944,19 @@ namespace Game
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AuctionHouseObject auctionHouse = Global.AuctionHouseMgr.GetAuctionsMap(creature.GetFaction());
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AuctionCommodityQuote auctionCommodityQuote = new AuctionCommodityQuote();
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AuctionGetCommodityQuoteResult commodityQuoteResult = new AuctionGetCommodityQuoteResult();
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CommodityQuote quote = auctionHouse.CreateCommodityQuote(_player, (uint)startCommoditiesPurchase.ItemID, startCommoditiesPurchase.Quantity);
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CommodityQuote quote = auctionHouse.CreateCommodityQuote(_player, (uint)getCommodityQuote.ItemID, getCommodityQuote.Quantity);
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if (quote != null)
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{
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auctionCommodityQuote.TotalPrice.Set(quote.TotalPrice);
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auctionCommodityQuote.Quantity.Set(quote.Quantity);
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auctionCommodityQuote.QuoteDuration.Set((int)(quote.ValidTo - GameTime.GetGameTimeSteadyPoint()).TotalMilliseconds);
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commodityQuoteResult.TotalPrice.Set(quote.TotalPrice);
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commodityQuoteResult.Quantity.Set(quote.Quantity);
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commodityQuoteResult.QuoteDuration.Set((int)(quote.ValidTo - GameTime.GetGameTimeSteadyPoint()).TotalMilliseconds);
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}
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auctionCommodityQuote.DesiredDelay = (uint)throttle.DelayUntilNext.TotalSeconds;
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commodityQuoteResult.DesiredDelay = (uint)throttle.DelayUntilNext.TotalSeconds;
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SendPacket(auctionCommodityQuote);
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SendPacket(commodityQuoteResult);
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}
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public void SendAuctionHello(ObjectGuid guid, Creature unit)
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@@ -62,7 +62,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.AzeriteEssenceActivateEssence)]
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void HandleAzeriteEssenceActivateEssence(AzeriteEssenceActivateEssence azeriteEssenceActivateEssence)
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{
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AzeriteEssenceSelectionResult activateEssenceResult = new AzeriteEssenceSelectionResult();
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ActivateEssenceFailed activateEssenceResult = new ActivateEssenceFailed();
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activateEssenceResult.AzeriteEssenceID = azeriteEssenceActivateEssence.AzeriteEssenceID;
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Item item = _player.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.InEquipment);
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@@ -221,9 +221,9 @@ namespace Game
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if (bg.IsArena())
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return;
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PVPLogDataMessage pvpLogData = new PVPLogDataMessage();
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bg.BuildPvPLogDataPacket(out pvpLogData.Data);
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SendPacket(pvpLogData);
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PVPMatchStatisticsMessage pvpMatchStatistics = new PVPMatchStatisticsMessage();
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bg.BuildPvPLogDataPacket(out pvpMatchStatistics.Data);
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SendPacket(pvpMatchStatistics);
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}
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[WorldPacketHandler(ClientOpcodes.BattlefieldList)]
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@@ -581,8 +581,8 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.RequestRatedBattlefieldInfo)]
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void HandleRequestRatedBattlefieldInfo(RequestRatedBattlefieldInfo packet)
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{
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RatedBattlefieldInfo ratedBattlefieldInfo = new RatedBattlefieldInfo();
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SendPacket(ratedBattlefieldInfo);
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RatedPvpInfo ratedPvpInfo = new RatedPvpInfo();
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SendPacket(ratedPvpInfo);
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}
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[WorldPacketHandler(ClientOpcodes.GetPvpOptionsEnabled, Processing = PacketProcessing.Inplace)]
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@@ -31,13 +31,13 @@ namespace Game
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Global.ServiceMgr.Dispatch(this, request.Method.GetServiceHash(), request.Method.Token, request.Method.GetMethodId(), new CodedInputStream(request.Data));
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}
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[WorldPacketHandler(ClientOpcodes.BattlenetRequestRealmListTicket, Status = SessionStatus.Authed)]
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void HandleBattlenetRequestRealmListTicket(RequestRealmListTicket requestRealmListTicket)
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[WorldPacketHandler(ClientOpcodes.ChangeRealmTicket, Status = SessionStatus.Authed)]
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void HandleBattlenetChangeRealmTicket(ChangeRealmTicket changeRealmTicket)
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{
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SetRealmListSecret(requestRealmListTicket.Secret);
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SetRealmListSecret(changeRealmTicket.Secret);
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RealmListTicket realmListTicket = new RealmListTicket();
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realmListTicket.Token = requestRealmListTicket.Token;
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ChangeRealmTicketResponse realmListTicket = new ChangeRealmTicketResponse();
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realmListTicket.Token = changeRealmTicket.Token;
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realmListTicket.Allow = true;
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realmListTicket.Ticket = new Framework.IO.ByteBuffer();
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realmListTicket.Ticket.WriteCString("WorldserverRealmListTicket");
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@@ -692,13 +692,13 @@ namespace Game
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// Send PVPSeason
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{
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PVPSeason season = new PVPSeason();
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season.PreviousSeason = (WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId) - (WorldConfig.GetBoolValue(WorldCfg.ArenaSeasonInProgress) ? 1 : 0));
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SeasonInfo seasonInfo = new SeasonInfo();
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seasonInfo.PreviousSeason = (WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId) - (WorldConfig.GetBoolValue(WorldCfg.ArenaSeasonInProgress) ? 1 : 0));
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if (WorldConfig.GetBoolValue(WorldCfg.ArenaSeasonInProgress))
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season.CurrentSeason = WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId);
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seasonInfo.CurrentSeason = WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId);
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SendPacket(season);
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SendPacket(seasonInfo);
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}
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SQLResult resultGuild = holder.GetResult(PlayerLoginQueryLoad.Guild);
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@@ -792,7 +792,7 @@ namespace Game
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stmt.AddValue(0, pCurrChar.GetGUID().GetCounter());
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GetQueryProcessor().AddCallback(DB.Characters.AsyncQuery(stmt)).WithCallback(favoriteAuctionResult =>
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{
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AuctionFavoriteItems favoriteItems = new AuctionFavoriteItems();
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AuctionFavoriteList favoriteItems = new AuctionFavoriteList();
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if (!favoriteAuctionResult.IsEmpty())
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{
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do
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@@ -2432,12 +2432,12 @@ namespace Game
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{
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if (result == ResponseCodes.Success)
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{
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CharCustomizeResponse response = new CharCustomizeResponse(customizeInfo);
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CharCustomizeSuccess response = new CharCustomizeSuccess(customizeInfo);
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SendPacket(response);
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}
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else
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{
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CharCustomizeFailed failed = new CharCustomizeFailed();
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CharCustomizeFailure failed = new CharCustomizeFailure();
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failed.Result = (byte)result;
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failed.CharGUID = customizeInfo.CharGUID;
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SendPacket(failed);
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@@ -586,7 +586,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.RequestPartyMemberStats)]
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void HandleRequestPartyMemberStats(RequestPartyMemberStats packet)
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{
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PartyMemberState partyMemberStats = new PartyMemberState();
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PartyMemberFullState partyMemberStats = new PartyMemberFullState();
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Player player = Global.ObjAccessor.FindConnectedPlayer(packet.TargetGUID);
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if (!player)
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@@ -67,14 +67,14 @@ namespace Game
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{
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var hotfixes = Global.DB2Mgr.GetHotfixData();
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HotfixResponse hotfixQueryResponse = new HotfixResponse();
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HotfixConnect hotfixQueryResponse = new HotfixConnect();
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foreach (HotfixRecord hotfixRecord in hotfixQuery.Hotfixes)
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{
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if (hotfixes.Contains(hotfixRecord))
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{
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var storage = Global.DB2Mgr.GetStorage(hotfixRecord.TableHash);
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HotfixResponse.HotfixData hotfixData = new HotfixResponse.HotfixData();
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HotfixConnect.HotfixData hotfixData = new HotfixConnect.HotfixData();
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hotfixData.Record = hotfixRecord;
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if (storage != null && storage.HasRecord((uint)hotfixRecord.RecordID))
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{
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@@ -1072,7 +1072,7 @@ namespace Game
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{
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// TODO: Implement sorting
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// Placeholder to prevent completely locking out bags clientside
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SendPacket(new SortBagsResult());
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SendPacket(new BagCleanupFinished());
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}
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[WorldPacketHandler(ClientOpcodes.SortBankBags)]
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@@ -1080,7 +1080,7 @@ namespace Game
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{
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// TODO: Implement sorting
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// Placeholder to prevent completely locking out bags clientside
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SendPacket(new SortBagsResult());
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SendPacket(new BagCleanupFinished());
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}
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[WorldPacketHandler(ClientOpcodes.SortReagentBankBags)]
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@@ -1088,7 +1088,7 @@ namespace Game
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{
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// TODO: Implement sorting
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// Placeholder to prevent completely locking out bags clientside
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SendPacket(new SortBagsResult());
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SendPacket(new BagCleanupFinished());
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}
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[WorldPacketHandler(ClientOpcodes.RemoveNewItem)]
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@@ -648,7 +648,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.RequestWorldQuestUpdate)]
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void HandleRequestWorldQuestUpdate(RequestWorldQuestUpdate packet)
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{
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WorldQuestUpdate response = new WorldQuestUpdate();
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WorldQuestUpdateResponse response = new WorldQuestUpdateResponse();
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// @todo: 7.x Has to be implemented
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//response.WorldQuestUpdates.push_back(WorldPackets::Quest::WorldQuestUpdateInfo(lastUpdate, questID, timer, variableID, value));
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@@ -29,24 +29,24 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.LearnTalents)]
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void HandleLearnTalents(LearnTalents packet)
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{
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LearnTalentsFailed learnTalentsFailed = new LearnTalentsFailed();
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LearnTalentFailed learnTalentFailed = new LearnTalentFailed();
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bool anythingLearned = false;
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foreach (uint talentId in packet.Talents)
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{
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TalentLearnResult result = _player.LearnTalent(talentId, ref learnTalentsFailed.SpellID);
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TalentLearnResult result = _player.LearnTalent(talentId, ref learnTalentFailed.SpellID);
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if (result != 0)
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{
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if (learnTalentsFailed.Reason == 0)
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learnTalentsFailed.Reason = (uint)result;
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if (learnTalentFailed.Reason == 0)
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learnTalentFailed.Reason = (uint)result;
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learnTalentsFailed.Talents.Add((ushort)talentId);
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learnTalentFailed.Talents.Add((ushort)talentId);
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}
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else
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anythingLearned = true;
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}
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if (learnTalentsFailed.Reason != 0)
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SendPacket(learnTalentsFailed);
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if (learnTalentFailed.Reason != 0)
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SendPacket(learnTalentFailed);
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if (anythingLearned)
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GetPlayer().SendTalentsInfoData();
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@@ -55,24 +55,24 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.LearnPvpTalents)]
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void HandleLearnPvpTalents(LearnPvpTalents packet)
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{
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LearnPvpTalentsFailed learnPvpTalentsFailed = new LearnPvpTalentsFailed();
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LearnPvpTalentFailed learnPvpTalentFailed = new LearnPvpTalentFailed();
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bool anythingLearned = false;
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foreach (var pvpTalent in packet.Talents)
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{
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TalentLearnResult result = _player.LearnPvpTalent(pvpTalent.PvPTalentID, pvpTalent.Slot, ref learnPvpTalentsFailed.SpellID);
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TalentLearnResult result = _player.LearnPvpTalent(pvpTalent.PvPTalentID, pvpTalent.Slot, ref learnPvpTalentFailed.SpellID);
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if (result != 0)
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{
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if (learnPvpTalentsFailed.Reason == 0)
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learnPvpTalentsFailed.Reason = (uint)result;
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if (learnPvpTalentFailed.Reason == 0)
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learnPvpTalentFailed.Reason = (uint)result;
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learnPvpTalentsFailed.Talents.Add(pvpTalent);
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learnPvpTalentFailed.Talents.Add(pvpTalent);
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}
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else
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anythingLearned = true;
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}
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if (learnPvpTalentsFailed.Reason != 0)
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SendPacket(learnPvpTalentsFailed);
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if (learnPvpTalentFailed.Reason != 0)
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SendPacket(learnPvpTalentFailed);
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if (anythingLearned)
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_player.SendTalentsInfoData();
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@@ -24,10 +24,10 @@ namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.UiTimeRequest, Status = SessionStatus.Authed, Processing = PacketProcessing.Inplace)]
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void HandleUITimeRequest(UITimeRequest packet)
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[WorldPacketHandler(ClientOpcodes.ServerTimeOffsetRequest, Status = SessionStatus.Authed, Processing = PacketProcessing.Inplace)]
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void HandleServerTimeOffsetRequest(ServerTimeOffsetRequest packet)
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{
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UITime response = new UITime();
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ServerTimeOffset response = new ServerTimeOffset();
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response.Time = (uint)Time.UnixTime;
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SendPacket(response);
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}
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@@ -23,26 +23,26 @@ namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.UpdateWowTokenAuctionableList)]
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void HandleUpdateListedAuctionableTokens(UpdateListedAuctionableTokens updateListedAuctionableTokens)
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[WorldPacketHandler(ClientOpcodes.CommerceTokenGetLog)]
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void HandleCommerceTokenGetLog(CommerceTokenGetLog commerceTokenGetLog)
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{
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UpdateListedAuctionableTokensResponse response = new UpdateListedAuctionableTokensResponse();
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CommerceTokenGetLogResponse response = new CommerceTokenGetLogResponse();
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// @todo: fix 6.x implementation
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response.UnkInt = updateListedAuctionableTokens.UnkInt;
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response.UnkInt = commerceTokenGetLog.UnkInt;
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response.Result = TokenResult.Success;
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SendPacket(response);
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}
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[WorldPacketHandler(ClientOpcodes.RequestWowTokenMarketPrice)]
|
||||
void HandleRequestWowTokenMarketPrice(RequestWowTokenMarketPrice requestWowTokenMarketPrice)
|
||||
[WorldPacketHandler(ClientOpcodes.CommerceTokenGetMarketPrice)]
|
||||
void HandleCommerceTokenGetMarketPrice(CommerceTokenGetMarketPrice commerceTokenGetMarketPrice)
|
||||
{
|
||||
WowTokenMarketPriceResponse response = new WowTokenMarketPriceResponse();
|
||||
CommerceTokenGetMarketPriceResponse response = new CommerceTokenGetMarketPriceResponse();
|
||||
|
||||
// @todo: 6.x fix implementation
|
||||
response.CurrentMarketPrice = 300000000;
|
||||
response.UnkInt = requestWowTokenMarketPrice.UnkInt;
|
||||
response.UnkInt = commerceTokenGetMarketPrice.UnkInt;
|
||||
response.Result = TokenResult.Success;
|
||||
//packet.ReadUInt32("UnkInt32");
|
||||
|
||||
|
||||
@@ -294,7 +294,7 @@ namespace Game
|
||||
|
||||
public void SendOpenTransmogrifier(ObjectGuid guid)
|
||||
{
|
||||
SendPacket(new OpenTransmogrifier(guid));
|
||||
SendPacket(new TransmogrifyNPC(guid));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user