Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
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@@ -692,13 +692,13 @@ namespace Game
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// Send PVPSeason
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{
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PVPSeason season = new PVPSeason();
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season.PreviousSeason = (WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId) - (WorldConfig.GetBoolValue(WorldCfg.ArenaSeasonInProgress) ? 1 : 0));
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SeasonInfo seasonInfo = new SeasonInfo();
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seasonInfo.PreviousSeason = (WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId) - (WorldConfig.GetBoolValue(WorldCfg.ArenaSeasonInProgress) ? 1 : 0));
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if (WorldConfig.GetBoolValue(WorldCfg.ArenaSeasonInProgress))
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season.CurrentSeason = WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId);
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seasonInfo.CurrentSeason = WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId);
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SendPacket(season);
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SendPacket(seasonInfo);
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}
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SQLResult resultGuild = holder.GetResult(PlayerLoginQueryLoad.Guild);
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@@ -792,7 +792,7 @@ namespace Game
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stmt.AddValue(0, pCurrChar.GetGUID().GetCounter());
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GetQueryProcessor().AddCallback(DB.Characters.AsyncQuery(stmt)).WithCallback(favoriteAuctionResult =>
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{
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AuctionFavoriteItems favoriteItems = new AuctionFavoriteItems();
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AuctionFavoriteList favoriteItems = new AuctionFavoriteList();
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if (!favoriteAuctionResult.IsEmpty())
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{
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do
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@@ -2432,12 +2432,12 @@ namespace Game
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{
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if (result == ResponseCodes.Success)
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{
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CharCustomizeResponse response = new CharCustomizeResponse(customizeInfo);
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CharCustomizeSuccess response = new CharCustomizeSuccess(customizeInfo);
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SendPacket(response);
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}
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else
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{
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CharCustomizeFailed failed = new CharCustomizeFailed();
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CharCustomizeFailure failed = new CharCustomizeFailure();
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failed.Result = (byte)result;
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failed.CharGUID = customizeInfo.CharGUID;
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SendPacket(failed);
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