Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)

Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
This commit is contained in:
hondacrx
2020-09-22 20:05:58 -04:00
parent 184915abc2
commit d40c2938a3
65 changed files with 552 additions and 527 deletions
@@ -969,9 +969,9 @@ namespace Game.Networking.Packets
public uint FactionIndex;
}
class CharCustomizeResponse : ServerPacket
class CharCustomizeSuccess : ServerPacket
{
public CharCustomizeResponse(CharCustomizeInfo customizeInfo) : base(ServerOpcodes.CharCustomize)
public CharCustomizeSuccess(CharCustomizeInfo customizeInfo) : base(ServerOpcodes.CharCustomizeSuccess)
{
CharGUID = customizeInfo.CharGUID;
SexID = (byte)customizeInfo.SexID;
@@ -1010,9 +1010,9 @@ namespace Game.Networking.Packets
public Array<byte> CustomDisplay = new Array<byte>(PlayerConst.CustomDisplaySize);
}
class CharCustomizeFailed : ServerPacket
class CharCustomizeFailure : ServerPacket
{
public CharCustomizeFailed() : base(ServerOpcodes.CharCustomizeFailed) { }
public CharCustomizeFailure() : base(ServerOpcodes.CharCustomizeFailure) { }
public override void Write()
{