Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)

Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
This commit is contained in:
hondacrx
2020-09-22 20:05:58 -04:00
parent 184915abc2
commit d40c2938a3
65 changed files with 552 additions and 527 deletions
@@ -106,9 +106,9 @@ namespace Game.Networking.Packets
public SpecResetType RespecType;
}
class LearnTalentsFailed : ServerPacket
class LearnTalentFailed : ServerPacket
{
public LearnTalentsFailed() : base(ServerOpcodes.LearnTalentsFailed) { }
public LearnTalentFailed() : base(ServerOpcodes.LearnTalentFailed) { }
public override void Write()
{
@@ -157,9 +157,9 @@ namespace Game.Networking.Packets
public Array<PvPTalent> Talents = new Array<PvPTalent>(4);
}
class LearnPvpTalentsFailed : ServerPacket
class LearnPvpTalentFailed : ServerPacket
{
public LearnPvpTalentsFailed() : base(ServerOpcodes.LearnPvpTalentsFailed) { }
public LearnPvpTalentFailed() : base(ServerOpcodes.LearnPvpTalentFailed) { }
public override void Write()
{