Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
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@@ -106,9 +106,9 @@ namespace Game.Networking.Packets
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public SpecResetType RespecType;
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}
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class LearnTalentsFailed : ServerPacket
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class LearnTalentFailed : ServerPacket
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{
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public LearnTalentsFailed() : base(ServerOpcodes.LearnTalentsFailed) { }
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public LearnTalentFailed() : base(ServerOpcodes.LearnTalentFailed) { }
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public override void Write()
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{
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@@ -157,9 +157,9 @@ namespace Game.Networking.Packets
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public Array<PvPTalent> Talents = new Array<PvPTalent>(4);
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}
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class LearnPvpTalentsFailed : ServerPacket
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class LearnPvpTalentFailed : ServerPacket
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{
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public LearnPvpTalentsFailed() : base(ServerOpcodes.LearnPvpTalentsFailed) { }
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public LearnPvpTalentFailed() : base(ServerOpcodes.LearnPvpTalentFailed) { }
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public override void Write()
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{
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