Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)

Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
This commit is contained in:
hondacrx
2020-09-22 20:05:58 -04:00
parent 184915abc2
commit d40c2938a3
65 changed files with 552 additions and 527 deletions
+5 -5
View File
@@ -320,8 +320,8 @@ namespace Game.Networking
connectToFailed.Read();
HandleConnectToFailed(connectToFailed);
break;
case ClientOpcodes.EnableEncryptionAck:
HandleEnableEncryptionAck();
case ClientOpcodes.EnterEncryptedModeAck:
HandleEnterEncryptedModeAck();
break;
default:
if (_worldSession == null)
@@ -643,7 +643,7 @@ namespace Game.Networking
// RBAC must be loaded before adding session to check for skip queue permission
_worldSession.GetRBACData().LoadFromDBCallback(result);
SendPacket(new EnableEncryption(_encryptKey, true));
SendPacket(new EnterEncryptedMode(_encryptKey, true));
}
void HandleAuthContinuedSession(AuthContinuedSession authSession)
@@ -703,7 +703,7 @@ namespace Game.Networking
// only first 16 bytes of the hmac are used
Buffer.BlockCopy(encryptKeyGen.Digest, 0, _encryptKey, 0, 16);
SendPacket(new EnableEncryption(_encryptKey, true));
SendPacket(new EnterEncryptedMode(_encryptKey, true));
AsyncRead();
}
@@ -746,7 +746,7 @@ namespace Game.Networking
}
void HandleEnableEncryptionAck()
void HandleEnterEncryptedModeAck()
{
_worldCrypt.Initialize(_encryptKey);
if (_connectType == ConnectionType.Realm)