Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
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@@ -331,7 +331,7 @@ namespace Game.Scenarios
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void SendBootPlayer(Player player)
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{
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ScenarioBoot scenarioBoot = new ScenarioBoot();
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ScenarioVacate scenarioBoot = new ScenarioVacate();
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scenarioBoot.ScenarioID = (int)_data.Entry.Id;
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player.SendPacket(scenarioBoot);
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}
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