More cleanups, transports still not working. working on a fix.
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@@ -270,7 +270,7 @@ namespace Game.Movement
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T length_ = t * (dynamic)Length();
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index = ComputeIndexInBounds(length_);
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//ASSERT(index < index_hi);
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u = (length_ - Length(index)) / (float)Length(index, index + 1);
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u = (float)(length_ - Length(index)) / (float)Length(index, index + 1);
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}
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int ComputeIndexInBounds(T length_)
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