Scripts/SmartAI: SetData now has an invoker (if the setting is done by something using SmartAI).
Port From (https://github.com/TrinityCore/TrinityCore/commit/37298ca99cce901bd358c536b34aee879f72f900)
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@@ -415,6 +415,7 @@ namespace Game.AI
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case SmartEvents.IsBehindTarget:
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case SmartEvents.InstancePlayerEnter:
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case SmartEvents.TransportAddcreature:
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case SmartEvents.DataSet:
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case SmartEvents.QuestAccepted:
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case SmartEvents.QuestObjCompletion:
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case SmartEvents.QuestCompletion:
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