Core/Movement: allow focused spells to not break movement if it's movement allowed spell
Port From (https://github.com/TrinityCore/TrinityCore/commit/9ef39fa5d2f76459e3e529a0877655b0f69b98d6)
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@@ -2780,7 +2780,7 @@ namespace Game.Entities
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AddUnitState(UnitState.CannotTurn);
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}
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public bool IsFocusing(Spell focusSpell = null, bool withDelay = false)
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public override bool IsFocusing(Spell focusSpell = null, bool withDelay = false)
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{
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if (!IsAlive()) // dead creatures cannot focus
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{
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