Core/Criteria: Use std::chrono type for CriteriaHandler::SendCriteriaUpdate

Port From (https://github.com/TrinityCore/TrinityCore/commit/33bce9e28b28f018dc43a31ed37790fa1fc81f88)
This commit is contained in:
hondacrx
2021-04-12 12:30:51 -04:00
parent b35aa78c2e
commit d62ca82d30
4 changed files with 15 additions and 13 deletions
@@ -602,7 +602,7 @@ namespace Game.Achievements
return false;
}
public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, uint timeElapsed, bool timedCompleted)
public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
{
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Account))
{
@@ -615,7 +615,7 @@ namespace Game.Achievements
criteriaUpdate.Progress.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
criteriaUpdate.Progress.Date = progress.Date;
criteriaUpdate.Progress.TimeFromStart = timeElapsed;
criteriaUpdate.Progress.TimeFromStart = (uint)timeElapsed.TotalSeconds;
criteriaUpdate.Progress.TimeFromCreate = 0;
SendPacket(criteriaUpdate);
}
@@ -631,7 +631,7 @@ namespace Game.Achievements
criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
criteriaUpdate.CurrentTime = progress.Date;
criteriaUpdate.ElapsedTime = timeElapsed;
criteriaUpdate.ElapsedTime = (uint)timeElapsed.TotalSeconds;
criteriaUpdate.CreationTime = 0;
SendPacket(criteriaUpdate);
@@ -1013,7 +1013,7 @@ namespace Game.Achievements
UpdateCriteria(CriteriaTypes.EarnAchievementPoints, achievement.Points, 0, 0, null, referencePlayer);
}
public override void SendCriteriaUpdate(Criteria entry, CriteriaProgress progress, uint timeElapsed, bool timedCompleted)
public override void SendCriteriaUpdate(Criteria entry, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
{
GuildCriteriaUpdate guildCriteriaUpdate = new();