misc fix
This commit is contained in:
@@ -669,18 +669,8 @@ namespace Game.Entities
|
||||
|
||||
// This is needed to rotate the spline, following caster orientation
|
||||
List<Vector3> rotatedPoints = new();
|
||||
for (var i = 0; i < offsets.Count; ++i)
|
||||
foreach (var offset in offsets)
|
||||
{
|
||||
Vector3 offset = offsets[i];
|
||||
float tempX = offset.X;
|
||||
float tempY = offset.Y;
|
||||
float tempZ = GetPositionZ();
|
||||
|
||||
offset.X = (tempX * angleCos - tempY * angleSin) + GetPositionX();
|
||||
offset.Y = (tempX * angleSin + tempY * angleCos) + GetPositionY();
|
||||
UpdateAllowedPositionZ(offset.X, offset.Y, ref tempZ);
|
||||
offset.Z += tempZ;
|
||||
|
||||
float x = GetPositionX() + (offset.X * angleCos - offset.Y * angleSin);
|
||||
float y = GetPositionY() + (offset.Y * angleCos + offset.X * angleSin);
|
||||
float z = GetPositionZ();
|
||||
|
||||
Reference in New Issue
Block a user