Core/Criteria: Use std::chrono type for CriteriaHandler::SendCriteriaUpdate
Port From (https://github.com/TrinityCore/TrinityCore/commit/33bce9e28b28f018dc43a31ed37790fa1fc81f88)
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@@ -21,6 +21,7 @@ using Game.Achievements;
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using Game.Entities;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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namespace Game
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@@ -240,7 +241,7 @@ namespace Game
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return _completedObjectives.Contains(questObjective.Id);
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}
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public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, uint timeElapsed, bool timedCompleted)
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public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
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{
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CriteriaUpdate criteriaUpdate = new();
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@@ -252,7 +253,7 @@ namespace Game
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criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
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criteriaUpdate.CurrentTime = progress.Date;
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criteriaUpdate.ElapsedTime = timeElapsed;
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criteriaUpdate.ElapsedTime = (uint)timeElapsed.TotalSeconds;
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criteriaUpdate.CreationTime = 0;
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SendPacket(criteriaUpdate);
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