Core/Criteria: Use std::chrono type for CriteriaHandler::SendCriteriaUpdate
Port From (https://github.com/TrinityCore/TrinityCore/commit/33bce9e28b28f018dc43a31ed37790fa1fc81f88)
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@@ -21,6 +21,7 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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namespace Game.Scenarios
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@@ -153,7 +154,7 @@ namespace Game.Scenarios
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return _stepStates[step];
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}
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public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, uint timeElapsed, bool timedCompleted)
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public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
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{
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ScenarioProgressUpdate progressUpdate = new();
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progressUpdate.CriteriaProgress.Id = criteria.Id;
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@@ -163,7 +164,7 @@ namespace Game.Scenarios
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if (criteria.Entry.StartTimer != 0)
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progressUpdate.CriteriaProgress.Flags = timedCompleted ? 1 : 0u;
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progressUpdate.CriteriaProgress.TimeFromStart = timeElapsed;
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progressUpdate.CriteriaProgress.TimeFromStart = (uint)timeElapsed.TotalSeconds;
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progressUpdate.CriteriaProgress.TimeFromCreate = 0;
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SendPacket(progressUpdate);
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