Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis
Port From (https://github.com/TrinityCore/TrinityCore/commit/67a1a1d29b76acfcda505fe1a38761a335e93bc5)
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@@ -6084,7 +6084,7 @@ namespace Game.Entities
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{
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GameObjectTemplateAddon addon = go.GetTemplateAddon();
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if (addon != null)
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loot.GenerateMoneyLoot(addon.mingold, addon.maxgold);
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loot.GenerateMoneyLoot(addon.Mingold, addon.Maxgold);
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}
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if (loot_type == LootType.Fishing)
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