Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis

Port From (https://github.com/TrinityCore/TrinityCore/commit/67a1a1d29b76acfcda505fe1a38761a335e93bc5)
This commit is contained in:
hondacrx
2021-08-09 10:24:32 -04:00
parent 7cc0221447
commit d6dd7acd28
7 changed files with 1083 additions and 1007 deletions
+4 -1
View File
@@ -623,7 +623,10 @@ namespace Game
Global.ObjectMgr.LoadSpawnGroups();
Log.outInfo(LogFilter.ServerLoading, "Loading GameObject Addon Data...");
Global.ObjectMgr.LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
Global.ObjectMgr.LoadGameObjectAddons(); // must be after LoadGameObjects()
Log.outInfo(LogFilter.ServerLoading, "Loading GameObject faction and flags overrides...");
Global.ObjectMgr.LoadGameObjectOverrides(); // must be after LoadGameObjects()
Log.outInfo(LogFilter.ServerLoading, "Loading GameObject Quest Items...");
Global.ObjectMgr.LoadGameObjectQuestItems();