Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis
Port From (https://github.com/TrinityCore/TrinityCore/commit/67a1a1d29b76acfcda505fe1a38761a335e93bc5)
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@@ -623,7 +623,10 @@ namespace Game
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Global.ObjectMgr.LoadSpawnGroups();
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Log.outInfo(LogFilter.ServerLoading, "Loading GameObject Addon Data...");
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Global.ObjectMgr.LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
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Global.ObjectMgr.LoadGameObjectAddons(); // must be after LoadGameObjects()
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Log.outInfo(LogFilter.ServerLoading, "Loading GameObject faction and flags overrides...");
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Global.ObjectMgr.LoadGameObjectOverrides(); // must be after LoadGameObjects()
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Log.outInfo(LogFilter.ServerLoading, "Loading GameObject Quest Items...");
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Global.ObjectMgr.LoadGameObjectQuestItems();
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