Core/Gossip: Preserve OptionID from database when menu option is added from a script
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d9625802cedf09a15c201100418c7e93c5f4c30)
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@@ -23,6 +23,7 @@ using Game.Entities;
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using Game.Networking.Packets;
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using Game.Spells;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Game.Misc
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@@ -37,6 +38,15 @@ namespace Game.Misc
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if (menuItemId == -1)
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{
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menuItemId = 0;
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if (_menuId != 0)
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{
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// set baseline menuItemId as higher than whatever exists in db
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var bounds = Global.ObjectMgr.GetGossipMenuItemsMapBounds(_menuId);
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var itr = bounds.MaxBy(a => a.OptionId);
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if (itr != null)
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menuItemId = (int)(itr.OptionId + 1);
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}
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if (!_menuItems.Empty())
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{
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foreach (var item in _menuItems)
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@@ -78,55 +88,40 @@ namespace Game.Misc
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if (bounds.Empty())
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return;
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// Iterate over each of them.
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foreach (var gossipMenuOption in bounds)
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/// Find the one with the given menu item id.
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var gossipMenuItems = bounds.Find(menuItem => menuItem.OptionId == menuItemId);
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if (gossipMenuItems == null)
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return;
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// Store texts for localization.
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string strOptionText, strBoxText;
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BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuItems.OptionBroadcastTextId);
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BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuItems.BoxBroadcastTextId);
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// OptionText
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if (optionBroadcastText != null)
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strOptionText = Global.DB2Mgr.GetBroadcastTextValue(optionBroadcastText, GetLocale());
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else
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strOptionText = gossipMenuItems.OptionText;
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// BoxText
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if (boxBroadcastText != null)
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strBoxText = Global.DB2Mgr.GetBroadcastTextValue(boxBroadcastText, GetLocale());
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else
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strBoxText = gossipMenuItems.BoxText;
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// Check need of localization.
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if (boxBroadcastText == null)
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{
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// Find the one with the given menu item id.
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if (gossipMenuOption.OptionId != menuItemId)
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continue;
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// Store texts for localization.
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string strOptionText, strBoxText;
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BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuOption.OptionBroadcastTextId);
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BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(gossipMenuOption.BoxBroadcastTextId);
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// OptionText
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if (optionBroadcastText != null)
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strOptionText = Global.DB2Mgr.GetBroadcastTextValue(optionBroadcastText, GetLocale());
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else
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strOptionText = gossipMenuOption.OptionText;
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// BoxText
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if (boxBroadcastText != null)
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strBoxText = Global.DB2Mgr.GetBroadcastTextValue(boxBroadcastText, GetLocale());
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else
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strBoxText = gossipMenuOption.BoxText;
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// Check need of localization.
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if (GetLocale() != Locale.enUS)
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{
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if (optionBroadcastText == null)
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{
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// Find localizations from database.
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GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItemId);
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if (gossipMenuLocale != null)
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ObjectManager.GetLocaleString(gossipMenuLocale.OptionText, GetLocale(), ref strOptionText);
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}
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if (boxBroadcastText == null)
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{
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// Find localizations from database.
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GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItemId);
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if (gossipMenuLocale != null)
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ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, GetLocale(), ref strBoxText);
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}
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}
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// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
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uint newOptionId = AddMenuItem(-1, gossipMenuOption.OptionNpc, strOptionText, sender, action, strBoxText, gossipMenuOption.BoxMoney, gossipMenuOption.BoxCoded);
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AddGossipMenuItemData(newOptionId, gossipMenuOption.ActionMenuId, gossipMenuOption.ActionPoiId);
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// Find localizations from database.
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GossipMenuItemsLocale gossipMenuLocale = Global.ObjectMgr.GetGossipMenuItemsLocale(menuId, menuItemId);
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if (gossipMenuLocale != null)
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ObjectManager.GetLocaleString(gossipMenuLocale.BoxText, GetLocale(), ref strBoxText);
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}
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// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
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AddMenuItem((int)gossipMenuItems.OptionId, gossipMenuItems.OptionNpc, strOptionText, sender, action, strBoxText, gossipMenuItems.BoxMoney, gossipMenuItems.BoxCoded);
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AddGossipMenuItemData(gossipMenuItems.OptionId, gossipMenuItems.ActionMenuId, gossipMenuItems.ActionPoiId);
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}
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public void AddGossipMenuItemData(uint menuItemId, uint gossipActionMenuId, uint gossipActionPoi)
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