Core/Movement: Removed unneccessary z position adjustment

Port From (https://github.com/TrinityCore/TrinityCore/commit/58043c8d90f00241c80b58324e84c4361825f345)
This commit is contained in:
hondacrx
2021-09-26 14:24:05 -04:00
parent aa5994f457
commit d721ac0992
@@ -774,11 +774,8 @@ namespace Game.Movement
void NormalizePath() void NormalizePath()
{ {
for (uint i = 0; i < _pathPoints.Length; ++i) for (uint i = 0; i < _pathPoints.Length; ++i)
{
_pathPoints[i].Z += _sourceUnit.GetCollisionHeight();
_sourceUnit.UpdateAllowedPositionZ(_pathPoints[i].X, _pathPoints[i].Y, ref _pathPoints[i].Z); _sourceUnit.UpdateAllowedPositionZ(_pathPoints[i].X, _pathPoints[i].Y, ref _pathPoints[i].Z);
} }
}
void BuildShortcut() void BuildShortcut()
{ {