Core/Auras: Implement SPELL_AURA_FORCE_BREATH_BAR

Port From (https://github.com/TrinityCore/TrinityCore/commit/6c01f761b2c00d9ea8d44f2856c7a82cadb9bbfc)
This commit is contained in:
hondacrx
2022-05-23 17:14:23 -04:00
parent 63f17d776a
commit d780b46dca
3 changed files with 23 additions and 21 deletions
@@ -185,7 +185,7 @@ namespace Framework.Constants
ModHealthRegenInCombat = 161,
PowerBurn = 162,
ModCritDamageBonus = 163,
ForceBeathBar = 164, //NYI
ForceBeathBar = 164,
MeleeAttackPowerAttackerBonus = 165,
ModAttackPowerPct = 166,
ModRangedAttackPowerPct = 167,
+5 -16
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@@ -792,44 +792,33 @@ namespace Game.Entities
// process liquid auras using generic unit code
base.ProcessTerrainStatusUpdate(oldLiquidStatus, newLiquidData);
m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
// player specific logic for mirror timers
if (GetLiquidStatus() != 0 && newLiquidData != null)
{
// Breath bar state (under water in any liquid type)
if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.AllLiquids))
{
if (GetLiquidStatus().HasAnyFlag(ZLiquidStatus.UnderWater))
m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InWater;
}
// Fatigue bar state (if not on flight path or transport)
if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.DarkWater) && !IsInFlight() && !GetTransport())
m_MirrorTimerFlags |= PlayerUnderwaterState.InDarkWater;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InDarkWater;
// Lava state (any contact)
if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.Magma))
{
if (GetLiquidStatus().HasAnyFlag(ZLiquidStatus.InContact))
m_MirrorTimerFlags |= PlayerUnderwaterState.InLava;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InLava;
}
// Slime state (any contact)
if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.Slime))
{
if (GetLiquidStatus().HasAnyFlag(ZLiquidStatus.InContact))
m_MirrorTimerFlags |= PlayerUnderwaterState.InSlime;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InSlime;
}
}
else
m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
if (HasAuraType(AuraType.ForceBeathBar))
m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
}
}
}
+17 -4
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@@ -1989,7 +1989,7 @@ namespace Game.Spells
}
// call functions which may have additional effects after changing state of unit
if (target.IsInWorld)
if (target.IsInWorld)
target.UpdateObjectVisibility();
}
@@ -3207,7 +3207,7 @@ namespace Game.Spells
aurApp.GetTarget().HandleStatFlatModifier(UnitMods.Armor, UnitModifierFlatType.Base, GetAmount(), apply);
}
[AuraEffectHandler(AuraType.ModStatBonusPct)]
void HandleModStatBonusPercent(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
@@ -4762,7 +4762,7 @@ namespace Game.Spells
aurApp.GetTarget().CastSpell(aurApp.GetTarget(), GetSpellEffectInfo().TriggerSpell, new CastSpellExtraArgs(this));
}
[AuraEffectHandler(AuraType.OpenStable)]
void HandleAuraOpenStable(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
@@ -5873,7 +5873,7 @@ namespace Game.Spells
aurApp.GetTarget().UpdateMountCapability();
}
[AuraEffectHandler(AuraType.CosmeticMounted)]
void HandleCosmeticMounted(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
@@ -5907,6 +5907,19 @@ namespace Game.Spells
foreach (Aura aura in suppressedAuras)
aura.ApplyForTargets();
}
[AuraEffectHandler(AuraType.ForceBeathBar)]
void HandleForceBreathBar(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
return;
Player playerTarget = aurApp.GetTarget().ToPlayer();
if (playerTarget == null)
return;
playerTarget.UpdatePositionData();
}
#endregion
}