Core/Auras: Implement SPELL_AURA_FORCE_BREATH_BAR
Port From (https://github.com/TrinityCore/TrinityCore/commit/6c01f761b2c00d9ea8d44f2856c7a82cadb9bbfc)
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@@ -185,7 +185,7 @@ namespace Framework.Constants
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ModHealthRegenInCombat = 161,
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PowerBurn = 162,
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ModCritDamageBonus = 163,
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ForceBeathBar = 164, //NYI
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ForceBeathBar = 164,
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MeleeAttackPowerAttackerBonus = 165,
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ModAttackPowerPct = 166,
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ModRangedAttackPowerPct = 167,
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@@ -792,44 +792,33 @@ namespace Game.Entities
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// process liquid auras using generic unit code
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base.ProcessTerrainStatusUpdate(oldLiquidStatus, newLiquidData);
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m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
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// player specific logic for mirror timers
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if (GetLiquidStatus() != 0 && newLiquidData != null)
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{
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// Breath bar state (under water in any liquid type)
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if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.AllLiquids))
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{
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if (GetLiquidStatus().HasAnyFlag(ZLiquidStatus.UnderWater))
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m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
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else
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m_MirrorTimerFlags &= ~PlayerUnderwaterState.InWater;
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}
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// Fatigue bar state (if not on flight path or transport)
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if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.DarkWater) && !IsInFlight() && !GetTransport())
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m_MirrorTimerFlags |= PlayerUnderwaterState.InDarkWater;
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else
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m_MirrorTimerFlags &= ~PlayerUnderwaterState.InDarkWater;
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// Lava state (any contact)
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if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.Magma))
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{
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if (GetLiquidStatus().HasAnyFlag(ZLiquidStatus.InContact))
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m_MirrorTimerFlags |= PlayerUnderwaterState.InLava;
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else
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m_MirrorTimerFlags &= ~PlayerUnderwaterState.InLava;
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}
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// Slime state (any contact)
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if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.Slime))
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{
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if (GetLiquidStatus().HasAnyFlag(ZLiquidStatus.InContact))
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m_MirrorTimerFlags |= PlayerUnderwaterState.InSlime;
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else
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m_MirrorTimerFlags &= ~PlayerUnderwaterState.InSlime;
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}
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}
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else
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m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
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if (HasAuraType(AuraType.ForceBeathBar))
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m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
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}
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}
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}
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@@ -1989,7 +1989,7 @@ namespace Game.Spells
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}
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// call functions which may have additional effects after changing state of unit
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if (target.IsInWorld)
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if (target.IsInWorld)
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target.UpdateObjectVisibility();
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}
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@@ -3207,7 +3207,7 @@ namespace Game.Spells
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aurApp.GetTarget().HandleStatFlatModifier(UnitMods.Armor, UnitModifierFlatType.Base, GetAmount(), apply);
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}
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[AuraEffectHandler(AuraType.ModStatBonusPct)]
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void HandleModStatBonusPercent(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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@@ -4762,7 +4762,7 @@ namespace Game.Spells
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aurApp.GetTarget().CastSpell(aurApp.GetTarget(), GetSpellEffectInfo().TriggerSpell, new CastSpellExtraArgs(this));
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}
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[AuraEffectHandler(AuraType.OpenStable)]
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void HandleAuraOpenStable(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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@@ -5873,7 +5873,7 @@ namespace Game.Spells
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aurApp.GetTarget().UpdateMountCapability();
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}
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[AuraEffectHandler(AuraType.CosmeticMounted)]
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void HandleCosmeticMounted(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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@@ -5907,6 +5907,19 @@ namespace Game.Spells
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foreach (Aura aura in suppressedAuras)
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aura.ApplyForTargets();
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}
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[AuraEffectHandler(AuraType.ForceBeathBar)]
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void HandleForceBreathBar(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
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return;
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Player playerTarget = aurApp.GetTarget().ToPlayer();
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if (playerTarget == null)
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return;
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playerTarget.UpdatePositionData();
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}
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#endregion
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}
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