Core/Auras: Implement SPELL_AURA_FORCE_BREATH_BAR
Port From (https://github.com/TrinityCore/TrinityCore/commit/6c01f761b2c00d9ea8d44f2856c7a82cadb9bbfc)
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@@ -792,44 +792,33 @@ namespace Game.Entities
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// process liquid auras using generic unit code
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base.ProcessTerrainStatusUpdate(oldLiquidStatus, newLiquidData);
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m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
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// player specific logic for mirror timers
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if (GetLiquidStatus() != 0 && newLiquidData != null)
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{
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// Breath bar state (under water in any liquid type)
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if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.AllLiquids))
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{
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if (GetLiquidStatus().HasAnyFlag(ZLiquidStatus.UnderWater))
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m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
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else
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m_MirrorTimerFlags &= ~PlayerUnderwaterState.InWater;
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}
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// Fatigue bar state (if not on flight path or transport)
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if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.DarkWater) && !IsInFlight() && !GetTransport())
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m_MirrorTimerFlags |= PlayerUnderwaterState.InDarkWater;
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else
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m_MirrorTimerFlags &= ~PlayerUnderwaterState.InDarkWater;
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// Lava state (any contact)
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if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.Magma))
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{
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if (GetLiquidStatus().HasAnyFlag(ZLiquidStatus.InContact))
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m_MirrorTimerFlags |= PlayerUnderwaterState.InLava;
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else
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m_MirrorTimerFlags &= ~PlayerUnderwaterState.InLava;
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}
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// Slime state (any contact)
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if (newLiquidData.type_flags.HasAnyFlag(LiquidHeaderTypeFlags.Slime))
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{
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if (GetLiquidStatus().HasAnyFlag(ZLiquidStatus.InContact))
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m_MirrorTimerFlags |= PlayerUnderwaterState.InSlime;
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else
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m_MirrorTimerFlags &= ~PlayerUnderwaterState.InSlime;
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}
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}
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else
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m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
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if (HasAuraType(AuraType.ForceBeathBar))
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m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
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}
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}
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}
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