Core/Misc: Misc fixes

This commit is contained in:
hondacrx
2018-05-06 15:29:39 -04:00
parent 90e99102fd
commit d84fe44a81
7 changed files with 38 additions and 34 deletions
+6 -3
View File
@@ -32,12 +32,16 @@ namespace Game
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.MoveChangeTransport, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFallReset, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveDoubleJump, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFallLand, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFallReset, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveHeartbeat, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveJump, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetFacing, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetFly, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetPitch, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetRunMode, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetWalkMode, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartAscend, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartBackward, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartDescend, Processing = PacketProcessing.ThreadSafe)]
@@ -55,7 +59,6 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveStopStrafe, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopSwim, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopTurn, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveDoubleJump, Processing = PacketProcessing.ThreadSafe)]
void HandleMovement(ClientPlayerMovement packet)
{
HandleMovementOpcode(packet.GetOpcode(), packet.Status);
@@ -566,6 +569,7 @@ namespace Game
GetPlayer().SendMessageToSet(updateKnockBack, false);
}
[WorldPacketHandler(ClientOpcodes.MoveEnableDoubleJumpAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveEnableSwimToFlyTransAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFeatherFallAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceRootAck, Processing = PacketProcessing.ThreadSafe)]
@@ -577,7 +581,6 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveSetCanTurnWhileFallingAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetIgnoreMovementForcesAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveWaterWalkAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveEnableDoubleJumpAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMovementAckMessage(MovementAckMessage movementAck)
{
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);