Core/Skills: Fixed updating riding skill value when learning riding spells automatically
Port From (https://github.com/TrinityCore/TrinityCore/commit/68b6d81d4c0fdb35391147725a21e5cfc347dedf)
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@@ -1595,9 +1595,9 @@ namespace Game.Spells
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TempSummonType summonType = TempSummonType.TimedDespawn;
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if (duration == TimeSpan.Zero)
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summonType = TempSummonType.DeadDespawn;
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summonType = TempSummonType.DeadDespawn;
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else if (duration == TimeSpan.FromMilliseconds(-1))
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summonType = TempSummonType.ManualDespawn;
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summonType = TempSummonType.ManualDespawn;
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for (uint count = 0; count < numSummons; ++count)
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{
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@@ -1943,22 +1943,32 @@ namespace Game.Spells
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if (effectHandleMode != SpellEffectHandleMode.HitTarget)
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return;
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if (!unitTarget.IsTypeId(TypeId.Player))
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Player playerTarget = unitTarget?.ToPlayer();
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if (playerTarget == null)
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return;
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if (damage < 1)
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return;
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uint skillid = (uint)effectInfo.MiscValue;
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SkillRaceClassInfoRecord rcEntry = Global.DB2Mgr.GetSkillRaceClassInfo(skillid, unitTarget.GetRace(), unitTarget.GetClass());
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if (effectInfo.Effect == SpellEffectName.Skill && playerTarget.GetSkillStep(skillid) >= damage)
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return;
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SkillRaceClassInfoRecord rcEntry = Global.DB2Mgr.GetSkillRaceClassInfo(skillid, playerTarget.GetRace(), playerTarget.GetClass());
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if (rcEntry == null)
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return;
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SkillTiersEntry tier = Global.ObjectMgr.GetSkillTier(rcEntry.SkillTierID);
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if (tier == null)
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return;
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ushort skillval = unitTarget.ToPlayer().GetPureSkillValue((SkillType)skillid);
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unitTarget.ToPlayer().SetSkill(skillid, (uint)damage, Math.Max(skillval, (ushort)1), tier.Value[damage - 1]);
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ushort skillval = Math.Max((ushort)1, playerTarget.GetPureSkillValue(skillid));
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ushort maxSkillVal = (ushort)tier.Value[damage - 1];
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if (rcEntry.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
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skillval = maxSkillVal;
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playerTarget.SetSkill(skillid, (uint)damage, skillval, maxSkillVal);
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}
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[SpellEffectHandler(SpellEffectName.PlayMovie)]
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@@ -3241,7 +3251,7 @@ namespace Game.Spells
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unitCaster.GetClosePoint(out x, out y, out z, SharedConst.DefaultPlayerBoundingRadius);
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o = unitCaster.GetOrientation();
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}
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Map map = m_caster.GetMap();
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Position pos = new(x, y, z, o);
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Quaternion rotation = Quaternion.CreateFromRotationMatrix(Extensions.fromEulerAnglesZYX(o, 0.0f, 0.0f));
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@@ -4268,7 +4278,32 @@ namespace Game.Spells
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if (effectHandleMode != SpellEffectHandleMode.Hit)
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return;
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Log.outDebug(LogFilter.Spells, "WORLD: SkillEFFECT");
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Player playerTarget = GetUnitCasterForEffectHandlers()?.ToPlayer();
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if (playerTarget == null)
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return;
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if (damage < 1)
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return;
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uint skillid = (uint)effectInfo.MiscValue;
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if (effectInfo.Effect == SpellEffectName.Skill && playerTarget.GetSkillStep(skillid) >= damage)
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return;
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var rcEntry = Global.DB2Mgr.GetSkillRaceClassInfo(skillid, playerTarget.GetRace(), playerTarget.GetClass());
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if (rcEntry == null)
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return;
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var tier = Global.ObjectMgr.GetSkillTier(rcEntry.SkillTierID);
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if (tier == null)
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return;
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ushort skillval = Math.Max((ushort)1, playerTarget.GetPureSkillValue(skillid));
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ushort maxSkillVal = (ushort)tier.Value[damage - 1];
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if (rcEntry.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
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skillval = maxSkillVal;
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playerTarget.SetSkill(skillid, (uint)damage, skillval, maxSkillVal);
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}
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void EffectSpiritHeal()
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