Core/Scripting: Delay zone script's OnCreatureCreate until the creature has been added to map stores
Port From (https://github.com/TrinityCore/TrinityCore/commit/d57e74b3b592536ffd32a92a342eb0abc6e05e62)
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@@ -63,9 +63,6 @@ namespace Game.Entities
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// Register the creature for guid lookup
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// Register the creature for guid lookup
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if (!IsInWorld)
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if (!IsInWorld)
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{
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{
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if (m_zoneScript != null)
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m_zoneScript.OnCreatureCreate(this);
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GetMap().GetObjectsStore().Add(GetGUID(), this);
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GetMap().GetObjectsStore().Add(GetGUID(), this);
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if (m_spawnId != 0)
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if (m_spawnId != 0)
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GetMap().GetCreatureBySpawnIdStore().Add(m_spawnId, this);
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GetMap().GetCreatureBySpawnIdStore().Add(m_spawnId, this);
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@@ -75,6 +72,9 @@ namespace Game.Entities
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InitializeAI();
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InitializeAI();
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if (IsVehicle())
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if (IsVehicle())
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GetVehicleKit().Install();
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GetVehicleKit().Install();
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if (m_zoneScript != null)
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m_zoneScript.OnCreatureCreate(this);
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}
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}
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}
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}
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