Core/Maps: Properly re-create map on login for ephemeral player saves. Because it bugged me to no end when testing anything ever.

Port From (https://github.com/TrinityCore/TrinityCore/commit/fd930d4c830c36bddc9b2a5fd3650b41a914ed38)
This commit is contained in:
hondacrx
2021-11-02 14:21:20 -04:00
parent 4d14f2f992
commit d76e1918aa
+3 -2
View File
@@ -121,7 +121,9 @@ namespace Game.Maps
if (loginInstanceId != 0) // if the player has a saved instance id on login, we either use this instance or relocate him out (return null)
{
map = FindInstanceMap(loginInstanceId);
return (map && map.GetId() == GetId()) ? map : null; // is this check necessary? or does MapInstanced only find instances of itself?
if (map == null && pSave != null && pSave.GetInstanceId() == loginInstanceId)
map = CreateInstance(loginInstanceId, pSave, pSave.GetDifficultyID(), player.GetTeamId());
return map;
}
InstanceBind groupBind;
@@ -286,7 +288,6 @@ namespace Game.Maps
{
public uint Parent;
public uint ScriptId;
public bool AllowMount;
}
public class InstanceBind