Core/Spells: Fix some errors with ApplySpellMod.
This commit is contained in:
@@ -2612,7 +2612,7 @@ namespace Game.Entities
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}
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}
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public void ApplySpellMod<T>(uint spellId, SpellModOp op, ref T basevalue, Spell spell = null)
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public void ApplySpellMod(uint spellId, SpellModOp op, ref int basevalue, Spell spell = null)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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if (spellInfo == null)
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@@ -2636,7 +2636,7 @@ namespace Game.Entities
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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if (Convert.ToInt64(basevalue) < 10000 && mod.value <= -100)
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if (basevalue < 10000 && mod.value <= -100)
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{
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modInstantSpell = mod;
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break;
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@@ -2646,7 +2646,7 @@ namespace Game.Entities
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if (modInstantSpell != null)
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{
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ApplyModToSpell(modInstantSpell, spell);
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basevalue = default(T);
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basevalue = 0;
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return;
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}
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break;
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@@ -2670,7 +2670,7 @@ namespace Game.Entities
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if (modCritical != null)
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{
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ApplyModToSpell(modCritical, spell);
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basevalue = (T)Convert.ChangeType(100, typeof(T));
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basevalue = 100;
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return;
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}
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break;
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@@ -2694,13 +2694,13 @@ namespace Game.Entities
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continue;
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// skip percent mods for null basevalue (most important for spell mods with charges)
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if (Convert.ToInt64(basevalue) + totalflat == 0)
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if (basevalue + totalflat == 0)
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continue;
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// special case (skip > 10sec spell casts for instant cast setting)
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if (op == SpellModOp.CastingTime)
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{
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if (Convert.ToInt32(basevalue) >= 10000 && mod.value <= -100)
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if (basevalue >= 10000 && mod.value <= -100)
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continue;
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}
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@@ -2708,7 +2708,205 @@ namespace Game.Entities
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ApplyModToSpell(mod, spell);
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}
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basevalue = (T)Convert.ChangeType(((Convert.ToSingle(basevalue) + totalflat) * totalmul), typeof(T));
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basevalue = (int)((float)(basevalue + totalflat) * totalmul);
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}
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public void ApplySpellMod(uint spellId, SpellModOp op, ref uint basevalue, Spell spell = null)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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if (spellInfo == null)
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return;
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float totalmul = 1.0f;
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int totalflat = 0;
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// Drop charges for triggering spells instead of triggered ones
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if (m_spellModTakingSpell != null)
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spell = m_spellModTakingSpell;
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switch (op)
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{
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// special case, if a mod makes spell instant, only consume that mod
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case SpellModOp.CastingTime:
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{
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SpellModifier modInstantSpell = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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if (basevalue < 10000 && mod.value <= -100)
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{
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modInstantSpell = mod;
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break;
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}
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}
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if (modInstantSpell != null)
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{
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ApplyModToSpell(modInstantSpell, spell);
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basevalue = 0;
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return;
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}
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break;
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}
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// special case if two mods apply 100% critical chance, only consume one
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case SpellModOp.CriticalChance:
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{
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SpellModifier modCritical = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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if (mod.value >= 100)
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{
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modCritical = mod;
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break;
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}
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}
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if (modCritical != null)
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{
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ApplyModToSpell(modCritical, spell);
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basevalue = 100;
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return;
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}
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break;
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}
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default:
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break;
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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totalflat += mod.value;
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ApplyModToSpell(mod, spell);
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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// skip percent mods for null basevalue (most important for spell mods with charges)
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if (basevalue + totalflat == 0)
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continue;
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// special case (skip > 10sec spell casts for instant cast setting)
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if (op == SpellModOp.CastingTime)
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{
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if (basevalue >= 10000 && mod.value <= -100)
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continue;
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}
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totalmul *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
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ApplyModToSpell(mod, spell);
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}
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basevalue = (uint)((float)(basevalue + totalflat) * totalmul);
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}
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public void ApplySpellMod(uint spellId, SpellModOp op, ref float basevalue, Spell spell = null)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
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if (spellInfo == null)
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return;
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float totalmul = 1.0f;
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int totalflat = 0;
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// Drop charges for triggering spells instead of triggered ones
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if (m_spellModTakingSpell != null)
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spell = m_spellModTakingSpell;
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switch (op)
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{
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// special case, if a mod makes spell instant, only consume that mod
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case SpellModOp.CastingTime:
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{
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SpellModifier modInstantSpell = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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if (basevalue < 10000f && mod.value <= -100)
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{
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modInstantSpell = mod;
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break;
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}
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}
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if (modInstantSpell != null)
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{
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ApplyModToSpell(modInstantSpell, spell);
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basevalue = 0f;
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return;
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}
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break;
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}
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// special case if two mods apply 100% critical chance, only consume one
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case SpellModOp.CriticalChance:
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{
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SpellModifier modCritical = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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if (mod.value >= 100)
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{
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modCritical = mod;
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break;
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}
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}
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if (modCritical != null)
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{
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ApplyModToSpell(modCritical, spell);
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basevalue = 100f;
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return;
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}
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break;
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}
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default:
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break;
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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totalflat += mod.value;
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ApplyModToSpell(mod, spell);
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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// skip percent mods for null basevalue (most important for spell mods with charges)
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if (basevalue + totalflat == 0)
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continue;
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// special case (skip > 10sec spell casts for instant cast setting)
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if (op == SpellModOp.CastingTime)
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{
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if (basevalue >= 10000 && mod.value <= -100)
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continue;
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}
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totalmul *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
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ApplyModToSpell(mod, spell);
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}
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basevalue = (basevalue + totalflat) * totalmul;
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}
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bool IsAffectedBySpellmod(SpellInfo spellInfo, SpellModifier mod, Spell spell)
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