Core/Items: Fixed generating default bonuses based on context

Port From (https://github.com/TrinityCore/TrinityCore/commit/e5a6552abcbf0f179aebb67751527242968522f7)
This commit is contained in:
hondacrx
2020-06-10 14:35:32 -04:00
parent d09ddf2032
commit dc66cc54cd
3 changed files with 106 additions and 94 deletions
+2 -1
View File
@@ -412,7 +412,8 @@ namespace Framework.Constants
WorldQuest12 = 54,
WorldQuest13 = 55,
PvpRankedJackpot = 56,
TournamentRealm = 57
TournamentRealm = 57,
Relinquished = 58
}
public enum ItemEnchantmentType : byte
+103 -92
View File
@@ -257,16 +257,8 @@ namespace Game.DataStorage
CliDB.ItemBonusListLevelDeltaStorage.Clear();
foreach (var key in CliDB.ItemBonusTreeNodeStorage.Keys)
{
ItemBonusTreeNodeRecord bonusTreeNode = CliDB.ItemBonusTreeNodeStorage[key];
uint bonusTreeId = bonusTreeNode.ParentItemBonusTreeID;
while (bonusTreeNode != null)
{
_itemBonusTrees.Add(bonusTreeId, bonusTreeNode);
bonusTreeNode = CliDB.ItemBonusTreeNodeStorage.LookupByKey(bonusTreeNode.ChildItemBonusTreeID);
}
}
foreach (var bonusTreeNode in CliDB.ItemBonusTreeNodeStorage.Values)
_itemBonusTrees.Add(bonusTreeNode.ParentItemBonusTreeID, bonusTreeNode);
CliDB.ItemBonusTreeNodeStorage.Clear();
@@ -752,7 +744,7 @@ namespace Game.DataStorage
// TEMP: well... AnimationData.db2 in 8.3.0 has more rows than max hardcoded anim id in client
// return sAnimationDataStore.GetNumRows();
}
public List<uint> GetAreasForGroup(uint areaGroupId)
{
return _areaGroupMembers.LookupByKey(areaGroupId);
@@ -1221,24 +1213,21 @@ namespace Game.DataStorage
return _itemLevelDeltaToBonusListContainer.LookupByKey(delta);
}
void VisitItemBonusTree(uint itemId, Action<ItemBonusTreeNodeRecord> visitor)
void VisitItemBonusTree(uint itemBonusTreeId, bool visitChildren, Action<ItemBonusTreeNodeRecord> visitor)
{
var itemIdRange = _itemToBonusTree.LookupByKey(itemId);
if (itemIdRange.Empty())
var bonusTreeNodeList = _itemBonusTrees.LookupByKey(itemBonusTreeId);
if (bonusTreeNodeList.Empty())
return;
foreach (var itemTreeId in itemIdRange)
foreach (var bonusTreeNode in bonusTreeNodeList)
{
var treeList = _itemBonusTrees.LookupByKey(itemTreeId);
if (treeList.Empty())
continue;
foreach (ItemBonusTreeNodeRecord bonusTreeNode in treeList)
visitor(bonusTreeNode);
visitor(bonusTreeNode);
if (visitChildren && bonusTreeNode.ChildItemBonusTreeID != 0)
VisitItemBonusTree(bonusTreeNode.ChildItemBonusTreeID, true, visitor);
}
}
public List<uint> GetItemBonusTree(uint itemId, ItemContext itemContext)
public List<uint> GetDefaultItemBonusTree(uint itemId, ItemContext itemContext)
{
List<uint> bonusListIDs = new List<uint>();
@@ -1246,102 +1235,124 @@ namespace Game.DataStorage
if (proto == null)
return bonusListIDs;
VisitItemBonusTree(itemId, bonusTreeNode =>
{
if ((ItemContext)bonusTreeNode.ItemContext != itemContext)
return;
var itemIdRange = _itemToBonusTree.LookupByKey(itemId);
if (itemIdRange == null)
return bonusListIDs;
if (bonusTreeNode.ChildItemBonusListID != 0)
ushort itemLevelSelectorId = 0;
foreach (var itemBonusTreeId in itemIdRange)
{
uint matchingNodes = 0;
VisitItemBonusTree(itemBonusTreeId, false, bonusTreeNode =>
{
bonusListIDs.Add(bonusTreeNode.ChildItemBonusListID);
}
else if (bonusTreeNode.ChildItemLevelSelectorID != 0)
if ((ItemContext)bonusTreeNode.ItemContext == ItemContext.None || itemContext == (ItemContext)bonusTreeNode.ItemContext)
++matchingNodes;
});
if (matchingNodes != 1)
continue;
VisitItemBonusTree(itemBonusTreeId, true, bonusTreeNode =>
{
ItemLevelSelectorRecord selector = CliDB.ItemLevelSelectorStorage.LookupByKey(bonusTreeNode.ChildItemLevelSelectorID);
if (selector == null)
ItemContext requiredContext = (ItemContext)bonusTreeNode.ItemContext != ItemContext.ForceToNone ? (ItemContext)bonusTreeNode.ItemContext : ItemContext.None;
if ((ItemContext)bonusTreeNode.ItemContext != ItemContext.None && itemContext != requiredContext)
return;
short delta = (short)(selector.MinItemLevel - proto.ItemLevel);
uint bonus = GetItemBonusListForItemLevelDelta(delta);
if (bonus != 0)
bonusListIDs.Add(bonus);
ItemLevelSelectorQualitySetRecord selectorQualitySet = CliDB.ItemLevelSelectorQualitySetStorage.LookupByKey(selector.ItemLevelSelectorQualitySetID);
if (selectorQualitySet != null)
if (bonusTreeNode.ChildItemBonusListID != 0)
{
var itemSelectorQualities = _itemLevelQualitySelectorQualities.LookupByKey(selector.ItemLevelSelectorQualitySetID);
if (itemSelectorQualities != null)
{
ItemQuality quality = ItemQuality.Uncommon;
if (selector.MinItemLevel >= selectorQualitySet.IlvlEpic)
quality = ItemQuality.Epic;
else if (selector.MinItemLevel >= selectorQualitySet.IlvlRare)
quality = ItemQuality.Rare;
var itemSelectorQuality = itemSelectorQualities.FirstOrDefault(p => p.Quality < (byte)quality);
if (itemSelectorQuality != null)
bonusListIDs.Add(itemSelectorQuality.QualityItemBonusListID);
}
bonusListIDs.Add(bonusTreeNode.ChildItemBonusListID);
}
AzeriteUnlockMappingRecord azeriteUnlockMapping = _azeriteUnlockMappings.LookupByKey((proto.Id, itemContext));
if (azeriteUnlockMapping != null)
else if (bonusTreeNode.ChildItemLevelSelectorID != 0)
{
switch (proto.inventoryType)
{
case InventoryType.Head:
bonusListIDs.Add(azeriteUnlockMapping.ItemBonusListHead);
break;
case InventoryType.Shoulders:
bonusListIDs.Add(azeriteUnlockMapping.ItemBonusListShoulders);
break;
case InventoryType.Chest:
case InventoryType.Robe:
bonusListIDs.Add(azeriteUnlockMapping.ItemBonusListChest);
break;
}
itemLevelSelectorId = bonusTreeNode.ChildItemLevelSelectorID;
}
});
}
ItemLevelSelectorRecord selector = CliDB.ItemLevelSelectorStorage.LookupByKey(itemLevelSelectorId);
if (selector != null)
{
short delta = (short)(selector.MinItemLevel - proto.ItemLevel);
uint bonus = GetItemBonusListForItemLevelDelta(delta);
if (bonus != 0)
bonusListIDs.Add(bonus);
ItemLevelSelectorQualitySetRecord selectorQualitySet = CliDB.ItemLevelSelectorQualitySetStorage.LookupByKey(selector.ItemLevelSelectorQualitySetID);
if (selectorQualitySet != null)
{
var itemSelectorQualities = _itemLevelQualitySelectorQualities.LookupByKey(selector.ItemLevelSelectorQualitySetID);
if (itemSelectorQualities != null)
{
ItemQuality quality = ItemQuality.Uncommon;
if (selector.MinItemLevel >= selectorQualitySet.IlvlEpic)
quality = ItemQuality.Epic;
else if (selector.MinItemLevel >= selectorQualitySet.IlvlRare)
quality = ItemQuality.Rare;
var itemSelectorQuality = itemSelectorQualities.Find(p => p.Quality < (sbyte)quality);
if (itemSelectorQuality != null)
bonusListIDs.Add(itemSelectorQuality.QualityItemBonusListID);
}
}
});
AzeriteUnlockMappingRecord azeriteUnlockMapping = _azeriteUnlockMappings.LookupByKey((proto.Id, itemContext));
if (azeriteUnlockMapping != null)
{
switch (proto.inventoryType)
{
case InventoryType.Head:
bonusListIDs.Add(azeriteUnlockMapping.ItemBonusListHead);
break;
case InventoryType.Shoulders:
bonusListIDs.Add(azeriteUnlockMapping.ItemBonusListShoulders);
break;
case InventoryType.Chest:
case InventoryType.Robe:
bonusListIDs.Add(azeriteUnlockMapping.ItemBonusListChest);
break;
}
}
}
return bonusListIDs;
}
void LoadAzeriteEmpoweredItemUnlockMappings(MultiMap<uint, AzeriteUnlockMappingRecord> azeriteUnlockMappingsBySet, uint itemId)
{
ItemSparseRecord proto = CliDB.ItemSparseStorage.LookupByKey(itemId);
if (proto == null)
var itemIdRange = _itemToBonusTree.LookupByKey(itemId);
if (itemIdRange == null)
return;
VisitItemBonusTree(itemId, bonusTreeNode =>
foreach (var itemTreeItr in itemIdRange)
{
if (bonusTreeNode.ChildItemBonusListID == 0 && bonusTreeNode.ChildItemLevelSelectorID != 0)
VisitItemBonusTree(itemTreeItr, true, bonusTreeNode =>
{
ItemLevelSelectorRecord selector = CliDB.ItemLevelSelectorStorage.LookupByKey(bonusTreeNode.ChildItemLevelSelectorID);
if (selector == null)
return;
var azeriteUnlockMappings = azeriteUnlockMappingsBySet.LookupByKey(selector.AzeriteUnlockMappingSet);
if (azeriteUnlockMappings != null)
if (bonusTreeNode.ChildItemBonusListID == 0 && bonusTreeNode.ChildItemLevelSelectorID != 0)
{
AzeriteUnlockMappingRecord selectedAzeriteUnlockMapping = null;
foreach (AzeriteUnlockMappingRecord azeriteUnlockMapping in azeriteUnlockMappings)
ItemLevelSelectorRecord selector = CliDB.ItemLevelSelectorStorage.LookupByKey(bonusTreeNode.ChildItemLevelSelectorID);
if (selector == null)
return;
var azeriteUnlockMappings = azeriteUnlockMappingsBySet.LookupByKey(selector.AzeriteUnlockMappingSet);
if (azeriteUnlockMappings != null)
{
if (azeriteUnlockMapping.ItemLevel > selector.MinItemLevel ||
(selectedAzeriteUnlockMapping != null && selectedAzeriteUnlockMapping.ItemLevel > azeriteUnlockMapping.ItemLevel))
continue;
AzeriteUnlockMappingRecord selectedAzeriteUnlockMapping = null;
foreach (AzeriteUnlockMappingRecord azeriteUnlockMapping in azeriteUnlockMappings)
{
if (azeriteUnlockMapping.ItemLevel > selector.MinItemLevel ||
(selectedAzeriteUnlockMapping != null && selectedAzeriteUnlockMapping.ItemLevel > azeriteUnlockMapping.ItemLevel))
continue;
selectedAzeriteUnlockMapping = azeriteUnlockMapping;
selectedAzeriteUnlockMapping = azeriteUnlockMapping;
}
if (selectedAzeriteUnlockMapping != null)
_azeriteUnlockMappings[(itemId, (ItemContext)bonusTreeNode.ItemContext)] = selectedAzeriteUnlockMapping;
}
if (selectedAzeriteUnlockMapping != null)
_azeriteUnlockMappings[(proto.Id, (ItemContext)bonusTreeNode.ItemContext)] = selectedAzeriteUnlockMapping;
}
}
});
});
}
}
public ItemChildEquipmentRecord GetItemChildEquipment(uint itemId)
+1 -1
View File
@@ -165,7 +165,7 @@ namespace Game.Loots
generatedLoot.count = (byte)Math.Min(count, proto.GetMaxStackSize());
if (_itemContext != 0)
{
List<uint> bonusListIDs = Global.DB2Mgr.GetItemBonusTree(generatedLoot.itemid, _itemContext);
List<uint> bonusListIDs = Global.DB2Mgr.GetDefaultItemBonusTree(generatedLoot.itemid, _itemContext);
generatedLoot.BonusListIDs.AddRange(bonusListIDs);
}
lootItems.Add(generatedLoot);