Core/Items: Fixed generating default bonuses based on context
Port From (https://github.com/TrinityCore/TrinityCore/commit/e5a6552abcbf0f179aebb67751527242968522f7)
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@@ -165,7 +165,7 @@ namespace Game.Loots
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generatedLoot.count = (byte)Math.Min(count, proto.GetMaxStackSize());
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if (_itemContext != 0)
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{
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List<uint> bonusListIDs = Global.DB2Mgr.GetItemBonusTree(generatedLoot.itemid, _itemContext);
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List<uint> bonusListIDs = Global.DB2Mgr.GetDefaultItemBonusTree(generatedLoot.itemid, _itemContext);
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generatedLoot.BonusListIDs.AddRange(bonusListIDs);
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}
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lootItems.Add(generatedLoot);
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