Core/Items: Fixed generating default bonuses based on context

Port From (https://github.com/TrinityCore/TrinityCore/commit/e5a6552abcbf0f179aebb67751527242968522f7)
This commit is contained in:
hondacrx
2020-06-10 14:35:32 -04:00
parent d09ddf2032
commit dc66cc54cd
3 changed files with 106 additions and 94 deletions
+1 -1
View File
@@ -165,7 +165,7 @@ namespace Game.Loots
generatedLoot.count = (byte)Math.Min(count, proto.GetMaxStackSize());
if (_itemContext != 0)
{
List<uint> bonusListIDs = Global.DB2Mgr.GetItemBonusTree(generatedLoot.itemid, _itemContext);
List<uint> bonusListIDs = Global.DB2Mgr.GetDefaultItemBonusTree(generatedLoot.itemid, _itemContext);
generatedLoot.BonusListIDs.AddRange(bonusListIDs);
}
lootItems.Add(generatedLoot);