Core/Handlers: Fixed equipament manager with empty slots.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1fcabb40920d870f81c75986ca8f6f1573abeb54)
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@@ -1629,7 +1629,7 @@ namespace Game
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InventoryResult inventoryResult = GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, itemPosCount, uItem, false);
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if (inventoryResult == InventoryResult.Ok)
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{
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if (_player.CanEquipItem(ItemConst.NullSlot, out dstPos, uItem, false) != InventoryResult.Ok)
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if (_player.CanUnequipItem(dstPos, true) != InventoryResult.Ok)
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continue;
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GetPlayer().RemoveItem(InventorySlots.Bag0, i, true);
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@@ -1644,7 +1644,7 @@ namespace Game
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if (item.GetPos() == dstPos)
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continue;
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if (_player.CanUnequipItem(dstPos, true) != InventoryResult.Ok)
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if (_player.CanEquipItem(ItemConst.NullSlot, out dstPos, item, false) != InventoryResult.Ok)
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continue;
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GetPlayer().SwapItem(item.GetPos(), dstPos);
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