Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument

Port From (https://github.com/TrinityCore/TrinityCore/commit/b9d63c2009c842a12876c2069ba0a3dd7d277f4a)
This commit is contained in:
hondacrx
2021-05-18 12:39:00 -04:00
parent 8b8337034f
commit de0929bc8e
4 changed files with 3 additions and 11 deletions
-4
View File
@@ -75,10 +75,6 @@ namespace Game.AI
/// <summary>
/// Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
/// </summary>
public virtual void QuestReward(Player player, Quest quest, uint opt)
{
QuestReward(player, quest, LootItemType.Item, opt);
}
public virtual void QuestReward(Player player, Quest quest, LootItemType type, uint opt) { }
// Called when a Player clicks a GameObject, before GossipHello