Core/Items: Fixes saving items with bonusListIds.
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@@ -184,7 +184,7 @@ namespace Game.Entities
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ss.Clear();
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foreach (int bonusListID in (List<uint>)m_itemData.BonusListIDs)
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ss.Append(bonusListID + ' ');
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ss.Append($"{bonusListID} ");
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stmt.AddValue(++index, ss.ToString());
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stmt.AddValue(++index, GetGUID().GetCounter());
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