Core: Update to 10.1
Port From (https://github.com/TrinityCore/TrinityCore/commit/16bc74667e8996b64258718e95b97258dfc0217a)
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@@ -3684,19 +3684,8 @@ namespace Game.Entities
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stmt.AddValue(index++, GetDrunkValue());
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stmt.AddValue(index++, GetHealth());
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int storedPowers = 0;
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for (PowerType powerType = 0; powerType < PowerType.Max; ++powerType)
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{
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if (GetPowerIndex(powerType) != (int)PowerType.Max)
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{
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stmt.AddValue(index++, m_unitData.Power[storedPowers]);
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if (++storedPowers >= (int)PowerType.MaxPerClass)
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break;
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}
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}
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for (; storedPowers < (int)PowerType.MaxPerClass; ++storedPowers)
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stmt.AddValue(index++, 0);
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for (int i = 0; i < (int)PowerType.MaxPerClass; ++i)
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stmt.AddValue(index++, m_unitData.Power[i]);
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stmt.AddValue(index++, GetSession().GetLatency());
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stmt.AddValue(index++, GetActiveTalentGroup());
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@@ -3830,19 +3819,8 @@ namespace Game.Entities
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stmt.AddValue(index++, GetDrunkValue());
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stmt.AddValue(index++, GetHealth());
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int storedPowers = 0;
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for (PowerType powerType = 0; powerType < PowerType.Max; ++powerType)
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{
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if (GetPowerIndex(powerType) != (int)PowerType.Max)
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{
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stmt.AddValue(index++, m_unitData.Power[storedPowers]);
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if (++storedPowers >= (int)PowerType.MaxPerClass)
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break;
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}
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}
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for (; storedPowers < (int)PowerType.MaxPerClass; ++storedPowers)
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stmt.AddValue(index++, 0);
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for (int i = 0; i < (int)PowerType.MaxPerClass; ++i)
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stmt.AddValue(index++, m_unitData.Power[i]);
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stmt.AddValue(index++, GetSession().GetLatency());
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stmt.AddValue(index++, GetActiveTalentGroup());
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