Core/Quests: Implemented new db table quest_objectives_completion_effect

* Turn off automatic phase updates on quest objective completion
* Allow more convenient conversation and spell casts on quest objective completion
Port From (https://github.com/TrinityCore/TrinityCore/commit/a2be8d202823706ad4b29c2dc988c0fe978ae652)
This commit is contained in:
hondacrx
2023-06-13 04:38:50 -04:00
parent 31ffbf3512
commit dfdd88a2fc
3 changed files with 64 additions and 4 deletions
+24 -1
View File
@@ -2432,6 +2432,8 @@ namespace Game.Entities
public void UpdateQuestObjectiveProgress(QuestObjectiveType objectiveType, int objectId, long addCount, ObjectGuid victimGuid = default)
{
bool anyObjectiveChangedCompletionState = false;
bool updatePhaseShift = false;
bool updateZoneAuras = false;
foreach (var objectiveStatusData in m_questObjectiveStatus.LookupByKey((objectiveType, objectId)))
{
@@ -2535,6 +2537,20 @@ namespace Game.Entities
if (objectiveWasComplete != objectiveIsNowComplete)
anyObjectiveChangedCompletionState = true;
if (objectiveIsNowComplete && objective.CompletionEffect != null)
{
if (objective.CompletionEffect.GameEventId.HasValue)
GameEvents.Trigger(objective.CompletionEffect.GameEventId.Value, this, null);
if (objective.CompletionEffect.SpellId.HasValue)
CastSpell(this, objective.CompletionEffect.SpellId.Value, true);
if (objective.CompletionEffect.ConversationId.HasValue)
Conversation.CreateConversation(objective.CompletionEffect.ConversationId.Value, this, GetPosition(), GetGUID());
if (objective.CompletionEffect.UpdatePhaseShift)
updatePhaseShift = true;
if (objective.CompletionEffect.UpdateZoneAuras)
updateZoneAuras = true;
}
if (objectiveIsNowComplete && CanCompleteQuest(questId, objective.Id))
CompleteQuest(questId);
else if (objectiveStatusData.QuestStatusPair.Status.Status == QuestStatus.Complete)
@@ -2545,7 +2561,14 @@ namespace Game.Entities
if (anyObjectiveChangedCompletionState)
UpdateVisibleGameobjectsOrSpellClicks();
PhasingHandler.OnConditionChange(this);
if (updatePhaseShift)
PhasingHandler.OnConditionChange(this);
if (updateZoneAuras)
{
UpdateZoneDependentAuras(GetZoneId());
UpdateAreaDependentAuras(GetAreaId());
}
}
public bool HasQuestForItem(uint itemid)
+4 -2
View File
@@ -7181,8 +7181,10 @@ namespace Game
}
// Load `quest_objectives`
// 0 1 2 3 4 5 6 7 8 9
result = DB.World.Query("SELECT QuestID, ID, Type, StorageIndex, ObjectID, Amount, Flags, Flags2, ProgressBarWeight, Description FROM quest_objectives ORDER BY `Order` ASC, StorageIndex ASC");
// 0 1 2 3 4 5 6 7 8 9
result = DB.World.Query("SELECT qo.QuestID, qo.ID, qo.Type, qo.StorageIndex, qo.ObjectID, qo.Amount, qo.Flags, qo.Flags2, qo.ProgressBarWeight, qo.Description, " +
// 10 11 12 13 14
"qoce.GameEventID, qoce.SpellID, qoce.ConversationID, qoce.UpdatePhaseShift, qoce.UpdateZoneAuras FROM quest_objectives qo LEFT JOIN quest_objectives_completion_effect qoce ON qo.ID = qoce.ObjectiveID ORDER BY `Order` ASC, StorageIndex ASC");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quest objectives. DB table `quest_objectives` is empty.");
+36 -1
View File
@@ -235,7 +235,7 @@ namespace Game
public void LoadQuestObjective(SQLFields fields)
{
QuestObjective obj = new();
QuestObjective obj = new();
obj.QuestID = fields.Read<uint>(0);
obj.Id = fields.Read<uint>(1);
obj.Type = (QuestObjectiveType)fields.Read<byte>(2);
@@ -247,6 +247,31 @@ namespace Game
obj.ProgressBarWeight = fields.Read<float>(8);
obj.Description = fields.Read<string>(9);
bool hasCompletionEffect = false;
for (var i = 10; i < 15; ++i)
{
if (!fields.IsNull(i))
{
hasCompletionEffect = true;
break;
}
}
if (hasCompletionEffect)
{
obj.CompletionEffect = new QuestObjectiveAction();
if (!fields.IsNull(10))
obj.CompletionEffect.GameEventId = fields.Read<uint>(10);
if (!fields.IsNull(11))
obj.CompletionEffect.SpellId = fields.Read<uint>(11);
if (!fields.IsNull(12))
obj.CompletionEffect.ConversationId = fields.Read<uint>(12);
if (!fields.IsNull(13))
obj.CompletionEffect.UpdatePhaseShift = fields.Read<bool>(13);
if (!fields.IsNull(14))
obj.CompletionEffect.UpdateZoneAuras = fields.Read<bool>(14);
}
Objectives.Add(obj);
_usedQuestObjectiveTypes[(int)obj.Type] = true;
}
@@ -996,6 +1021,15 @@ namespace Game
public StringArray Text = new((int)Locale.Total);
}
public class QuestObjectiveAction
{
public uint? GameEventId;
public uint? SpellId;
public uint? ConversationId;
public bool UpdatePhaseShift;
public bool UpdateZoneAuras;
}
public class QuestObjective
{
public uint Id;
@@ -1009,6 +1043,7 @@ namespace Game
public float ProgressBarWeight;
public string Description;
public int[] VisualEffects = Array.Empty<int>();
public QuestObjectiveAction CompletionEffect;
public bool IsStoringValue()
{