Core/Quests: Implemented new db table quest_objectives_completion_effect
* Turn off automatic phase updates on quest objective completion * Allow more convenient conversation and spell casts on quest objective completion Port From (https://github.com/TrinityCore/TrinityCore/commit/a2be8d202823706ad4b29c2dc988c0fe978ae652)
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@@ -7181,8 +7181,10 @@ namespace Game
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}
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// Load `quest_objectives`
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// 0 1 2 3 4 5 6 7 8 9
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result = DB.World.Query("SELECT QuestID, ID, Type, StorageIndex, ObjectID, Amount, Flags, Flags2, ProgressBarWeight, Description FROM quest_objectives ORDER BY `Order` ASC, StorageIndex ASC");
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// 0 1 2 3 4 5 6 7 8 9
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result = DB.World.Query("SELECT qo.QuestID, qo.ID, qo.Type, qo.StorageIndex, qo.ObjectID, qo.Amount, qo.Flags, qo.Flags2, qo.ProgressBarWeight, qo.Description, " +
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// 10 11 12 13 14
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"qoce.GameEventID, qoce.SpellID, qoce.ConversationID, qoce.UpdatePhaseShift, qoce.UpdateZoneAuras FROM quest_objectives qo LEFT JOIN quest_objectives_completion_effect qoce ON qo.ID = qoce.ObjectiveID ORDER BY `Order` ASC, StorageIndex ASC");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quest objectives. DB table `quest_objectives` is empty.");
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