Core/Conditions: Implemented many more UnitCondition types

Port From (https://github.com/TrinityCore/TrinityCore/commit/bf357312e0c4d0a68a95379ecdcbed817b136c31)
This commit is contained in:
hondacrx
2022-02-26 18:33:10 -05:00
parent 26deeb7a1e
commit dfe2303d6f
2 changed files with 131 additions and 91 deletions
+86 -46
View File
@@ -2434,33 +2434,44 @@ namespace Game
case UnitConditionVariable.DamageArcanePct:
break;
case UnitConditionVariable.InCombat:
break;
return unit.IsInCombat() ? 1 : 0;
case UnitConditionVariable.IsMoving:
break;
return unit.HasUnitMovementFlag(MovementFlag.Forward | MovementFlag.Backward | MovementFlag.StrafeLeft | MovementFlag.StrafeRight) ? 1:0;
case UnitConditionVariable.IsCasting:
break;
case UnitConditionVariable.IsCastingSpell:
break;
case UnitConditionVariable.IsCastingSpell: // this is supposed to return spell id by client code but data always has 0 or 1
return unit.GetCurrentSpell(CurrentSpellTypes.Generic) != null ? 1 : 0;
case UnitConditionVariable.IsChanneling:
break;
case UnitConditionVariable.IsChannelingSpell:
break;
case UnitConditionVariable.IsChannelingSpell: // this is supposed to return spell id by client code but data always has 0 or 1
return unit.GetChannelSpellId() != 0 ? 1 : 0;
case UnitConditionVariable.NumberOfMeleeAttackers:
break;
return unit.GetAttackers().Count(attacker =>
{
float distance = Math.Max(unit.GetCombatReach() + attacker.GetCombatReach() + 1.3333334f, 5.0f);
if (unit.HasUnitFlag(UnitFlags.PlayerControlled) || attacker.HasUnitFlag(UnitFlags.PlayerControlled))
distance += 1.0f;
return unit.GetExactDistSq(attacker) < distance * distance;
});
case UnitConditionVariable.IsAttackingMe:
break;
return (otherUnit != null && unit.GetTarget() == otherUnit.GetGUID()) ? 1:0;
case UnitConditionVariable.Range:
break;
return otherUnit ? (int)unit.GetExactDist(otherUnit) : 0;
case UnitConditionVariable.InMeleeRange:
break;
if (otherUnit)
{
float distance = Math.Max(unit.GetCombatReach() + otherUnit.GetCombatReach() + 1.3333334f, 5.0f);
if (unit.HasUnitFlag(UnitFlags.PlayerControlled) || otherUnit.HasUnitFlag(UnitFlags.PlayerControlled))
distance += 1.0f;
return (unit.GetExactDistSq(otherUnit) < distance * distance) ? 1 : 0;
}
return 0;
case UnitConditionVariable.PursuitTime:
break;
case UnitConditionVariable.HasHarmfulAuraCanceledByDamage:
break;
return unit.HasNegativeAuraWithInterruptFlag(SpellAuraInterruptFlags.Damage) ? 1 : 0;
case UnitConditionVariable.HasHarmfulAuraWithPeriodicDamage:
break;
return unit.HasAuraType(AuraType.PeriodicDamage) ? 1 : 0;
case UnitConditionVariable.NumberOfEnemies:
break;
return unit.GetThreatManager().GetThreatListSize();
case UnitConditionVariable.NumberOfFriends:
break;
case UnitConditionVariable.ThreatPhysicalPct:
@@ -2480,25 +2491,51 @@ namespace Game
case UnitConditionVariable.IsInterruptible:
break;
case UnitConditionVariable.NumberOfAttackers:
break;
return unit.GetAttackers().Count;
case UnitConditionVariable.NumberOfRangedAttackers:
break;
return unit.GetAttackers().Count(attacker =>
{
float distance = Math.Max(unit.GetCombatReach() + attacker.GetCombatReach() + 1.3333334f, 5.0f);
if (unit.HasUnitFlag(UnitFlags.PlayerControlled) || attacker.HasUnitFlag(UnitFlags.PlayerControlled))
distance += 1.0f;
return unit.GetExactDistSq(attacker) >= distance * distance;
});
case UnitConditionVariable.CreatureType:
break;
return (int)unit.GetCreatureType();
case UnitConditionVariable.IsMeleeAttacking:
break;
{
Unit target = Global.ObjAccessor.GetUnit(unit, unit.GetTarget());
if (target != null)
{
float distance = Math.Max(unit.GetCombatReach() + target.GetCombatReach() + 1.3333334f, 5.0f);
if (unit.HasUnitFlag(UnitFlags.PlayerControlled) || target.HasUnitFlag(UnitFlags.PlayerControlled))
distance += 1.0f;
return (unit.GetExactDistSq(target) < distance * distance) ? 1 : 0;
}
return 0;
}
case UnitConditionVariable.IsRangedAttacking:
break;
{
Unit target = Global.ObjAccessor.GetUnit(unit, unit.GetTarget());
if (target != null)
{
float distance = Math.Max(unit.GetCombatReach() + target.GetCombatReach() + 1.3333334f, 5.0f);
if (unit.HasUnitFlag(UnitFlags.PlayerControlled) || target.HasUnitFlag(UnitFlags.PlayerControlled))
distance += 1.0f;
return (unit.GetExactDistSq(target) >= distance * distance) ? 1 : 0;
}
return 0;
}
case UnitConditionVariable.Health:
break;
return (int)unit.GetHealth();
case UnitConditionVariable.SpellKnown:
break;
return unit.HasSpell((uint)value) ? value : 0;
case UnitConditionVariable.HasHarmfulAuraEffect:
break;
return (value >= 0 && value < (int)AuraType.Total && unit.GetAuraEffectsByType((AuraType)value).Any(aurEff => aurEff.GetBase().GetApplicationOfTarget(unit.GetGUID()).GetFlags().HasFlag(AuraFlags.Negative))) ? 1 : 0;
case UnitConditionVariable.IsImmuneToAreaOfEffect:
break;
case UnitConditionVariable.IsPlayer:
break;
return unit.IsPlayer() ? 1 : 0;
case UnitConditionVariable.DamageMagicPct:
break;
case UnitConditionVariable.DamageTotalPct:
@@ -2510,57 +2547,60 @@ namespace Game
case UnitConditionVariable.HasCritter:
return unit.GetCritterGUID().IsEmpty() ? 0 : 1;
case UnitConditionVariable.HasTotemInSlot1:
break;
return unit.m_SummonSlot[(int)SummonSlot.Totem].IsEmpty() ? 0 : 1;
case UnitConditionVariable.HasTotemInSlot2:
break;
return unit.m_SummonSlot[(int)SummonSlot.Totem2].IsEmpty() ? 0 : 1;
case UnitConditionVariable.HasTotemInSlot3:
break;
return unit.m_SummonSlot[(int)SummonSlot.Totem3].IsEmpty() ? 0 : 1;
case UnitConditionVariable.HasTotemInSlot4:
break;
return unit.m_SummonSlot[(int)SummonSlot.Totem4].IsEmpty() ? 0 : 1;
case UnitConditionVariable.HasTotemInSlot5:
break;
case UnitConditionVariable.Creature:
break;
return (int)unit.GetEntry();
case UnitConditionVariable.StringID:
break;
case UnitConditionVariable.HasAura:
break;
return unit.HasAura((uint)value) ? value : 0;
case UnitConditionVariable.IsEnemy:
break;
return (otherUnit && unit.GetReactionTo(otherUnit) <= ReputationRank.Hostile) ? 1 : 0;
case UnitConditionVariable.IsSpecMelee:
break;
return (unit.IsPlayer() && CliDB.ChrSpecializationStorage.LookupByKey(unit.ToPlayer().GetPrimarySpecialization()).Flags.HasFlag(ChrSpecializationFlag.Melee)) ? 1 : 0;
case UnitConditionVariable.IsSpecTank:
break;
return (unit.IsPlayer() && CliDB.ChrSpecializationStorage.LookupByKey(unit.ToPlayer().GetPrimarySpecialization()).Role == 0) ? 1 : 0;
case UnitConditionVariable.IsSpecRanged:
break;
return (unit.IsPlayer() && CliDB.ChrSpecializationStorage.LookupByKey(unit.ToPlayer().GetPrimarySpecialization()).Flags.HasFlag(ChrSpecializationFlag.Ranged)) ? 1 : 0;
case UnitConditionVariable.IsSpecHealer:
break;
return (unit.IsPlayer() && CliDB.ChrSpecializationStorage.LookupByKey(unit.ToPlayer().GetPrimarySpecialization()).Role == 1) ? 1 : 0;
case UnitConditionVariable.IsPlayerControlledNPC:
break;
return unit.IsCreature() && unit.HasUnitFlag(UnitFlags.PlayerControlled) ? 1 : 0;
case UnitConditionVariable.IsDying:
break;
return unit.GetHealth() == 0 ? 1 : 0;
case UnitConditionVariable.PathFailCount:
break;
case UnitConditionVariable.IsMounted:
break;
return unit.GetMountDisplayId() != 0 ? 1 : 0;
case UnitConditionVariable.Label:
break;
case UnitConditionVariable.IsMySummon:
break;
return (otherUnit && (otherUnit.GetCharmerGUID() == unit.GetGUID() || otherUnit.GetCreatorGUID() == unit.GetGUID())) ? 1 : 0;
case UnitConditionVariable.IsSummoner:
break;
return (otherUnit && (unit.GetCharmerGUID() == otherUnit.GetGUID() || unit.GetCreatorGUID() == otherUnit.GetGUID())) ? 1 : 0;
case UnitConditionVariable.IsMyTarget:
break;
return (otherUnit && unit.GetTarget() == otherUnit.GetGUID()) ? 1 : 0;
case UnitConditionVariable.Sex:
break;
return (int)unit.GetGender();
case UnitConditionVariable.LevelWithinContentTuning:
break;
var levelRange = Global.DB2Mgr.GetContentTuningData((uint)value, 0);
if (levelRange.HasValue)
return unit.GetLevel() >= levelRange.Value.MinLevel && unit.GetLevel() <= levelRange.Value.MaxLevel ? value : 0;
return 0;
case UnitConditionVariable.IsFlying:
break;
return unit.IsFlying() ? 1 : 0;
case UnitConditionVariable.IsHovering:
break;
return unit.IsHovering() ? 1 : 0;
case UnitConditionVariable.HasHelpfulAuraEffect:
break;
return (value >= 0 && value < (int)AuraType.Total && unit.GetAuraEffectsByType((AuraType)value).Any(aurEff => !aurEff.GetBase().GetApplicationOfTarget(unit.GetGUID()).GetFlags().HasFlag(AuraFlags.Negative))) ? 1 : 0;
case UnitConditionVariable.HasHelpfulAuraSchool:
return unit.GetAuraApplication(aurApp =>
{