Core/Conditions: Initial support for UnitCondition.db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/72286dc5e4fa5db2aff012d9cd496a8a6fc514c3)
This commit is contained in:
@@ -2128,6 +2128,123 @@ namespace Framework.Constants
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Orphan = 6
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}
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[Flags]
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public enum UnitConditionFlags
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{
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LogicOr = 0x1
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}
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public enum UnitConditionOp
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{
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EqualTo = 1,
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NotEqualTo = 2,
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LessThan = 3,
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LessThanOrEqualTo = 4,
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GreaterThan = 5,
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GreaterThanOrEqualTo = 6
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}
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public enum UnitConditionVariable
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{
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None = 0, // - NONE -
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Race = 1, // Race {$Is/Is Not} "{ChrRaces}"
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Class = 2, // Class {$Is/Is Not} "{ChrClasses}"
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Level = 3, // Level {$Relative Op} "{#Level}"
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IsSelf = 4, // Is self? {$Yes/No}{=1}
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IsMyPet = 5, // Is my pet? {$Yes/No}{=1}
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IsMaster = 6, // Is master? {$Yes/No}{=1}
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IsTarget = 7, // Is target? {$Yes/No}{=1}
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CanAssist = 8, // Can assist? {$Yes/No}{=1}
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CanAttack = 9, // Can attack? {$Yes/No}{=1}
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HasPet = 10, // Has pet? {$Yes/No}{=1}
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HasWeapon = 11, // Has weapon? {$Yes/No}{=1}
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HealthPct = 12, // Health {$Relative Op} {#Health %}%
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ManaPct = 13, // Mana {$Relative Op} {#Mana %}%
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RagePct = 14, // Rage {$Relative Op} {#Rage %}%
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EnergyPct = 15, // Energy {$Relative Op} {#Energy %}%
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ComboPoints = 16, // Combo Points {$Relative Op} {#Points}
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HasHelpfulAuraSpell = 17, // Has helpful aura spell? {$Yes/No} "{Spell}"
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HasHelpfulAuraDispelType = 18, // Has helpful aura dispel type? {$Yes/No} "{SpellDispelType}"
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HasHelpfulAuraMechanic = 19, // Has helpful aura mechanic? {$Yes/No} "{SpellMechanic}"
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HasHarmfulAuraSpell = 20, // Has harmful aura spell? {$Yes/No} "{Spell}"
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HasHarmfulAuraDispelType = 21, // Has harmful aura dispel type? {$Yes/No} "{SpellDispelType}"
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HasHarmfulAuraMechanic = 22, // Has harmful aura mechanic? {$Yes/No} "{SpellMechanic}"
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HasHarmfulAuraSchool = 23, // Has harmful aura school? {$Yes/No} "{Resistances}"
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DamagePhysicalPct = 24, // NYI Damage (Physical) {$Relative Op} {#Physical Damage %}%
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DamageHolyPct = 25, // NYI Damage (Holy) {$Relative Op} {#Holy Damage %}%
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DamageFirePct = 26, // NYI Damage (Fire) {$Relative Op} {#Fire Damage %}%
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DamageNaturePct = 27, // NYI Damage (Nature) {$Relative Op} {#Nature Damage %}%
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DamageFrostPct = 28, // NYI Damage (Frost) {$Relative Op} {#Frost Damage %}%
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DamageShadowPct = 29, // NYI Damage (Shadow) {$Relative Op} {#Shadow Damage %}%
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DamageArcanePct = 30, // NYI Damage (Arcane) {$Relative Op} {#Arcane Damage %}%
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InCombat = 31, // NYI In combat? {$Yes/No}{=1}
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IsMoving = 32, // NYI Is moving? {$Yes/No}{=1}
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IsCasting = 33, // NYI Is casting? {$Yes/No}{=1}
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IsCastingSpell = 34, // NYI Is casting spell? {$Yes/No}{=1}
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IsChanneling = 35, // NYI Is channeling? {$Yes/No}{=1}
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IsChannelingSpell = 36, // NYI Is channeling spell? {$Yes/No}{=1}
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NumberOfMeleeAttackers = 37, // NYI Number of melee attackers {$Relative Op} {#Attackers}
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IsAttackingMe = 38, // NYI Is attacking me? {$Yes/No}{=1}
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Range = 39, // NYI Range {$Relative Op} {#Yards}
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InMeleeRange = 40, // NYI In melee range? {$Yes/No}{=1}
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PursuitTime = 41, // NYI Pursuit time {$Relative Op} {#Seconds}
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HasHarmfulAuraCanceledByDamage = 42, // NYI Has harmful aura canceled by damage? {$Yes/No}{=1}
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HasHarmfulAuraWithPeriodicDamage = 43, // NYI Has harmful aura with periodic damage? {$Yes/No}{=1}
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NumberOfEnemies = 44, // NYI Number of enemies {$Relative Op} {#Enemies}
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NumberOfFriends = 45, // NYI Number of friends {$Relative Op} {#Friends}
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ThreatPhysicalPct = 46, // NYI Threat (Physical) {$Relative Op} {#Physical Threat %}%
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ThreatHolyPct = 47, // NYI Threat (Holy) {$Relative Op} {#Holy Threat %}%
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ThreatFirePct = 48, // NYI Threat (Fire) {$Relative Op} {#Fire Threat %}%
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ThreatNaturePct = 49, // NYI Threat (Nature) {$Relative Op} {#Nature Threat %}%
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ThreatFrostPct = 50, // NYI Threat (Frost) {$Relative Op} {#Frost Threat %}%
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ThreatShadowPct = 51, // NYI Threat (Shadow) {$Relative Op} {#Shadow Threat %}%
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ThreatArcanePct = 52, // NYI Threat (Arcane) {$Relative Op} {#Arcane Threat %}%
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IsInterruptible = 53, // NYI Is interruptible? {$Yes/No}{=1}
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NumberOfAttackers = 54, // NYI Number of attackers {$Relative Op} {#Attackers}
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NumberOfRangedAttackers = 55, // NYI Number of ranged attackers {$Relative Op} {#Ranged Attackers}
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CreatureType = 56, // NYI Creature type {$Is/Is Not} "{CreatureType}"
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IsMeleeAttacking = 57, // NYI Is melee-attacking? {$Yes/No}{=1}
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IsRangedAttacking = 58, // NYI Is ranged-attacking? {$Yes/No}{=1}
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Health = 59, // NYI Health {$Relative Op} {#HP} HP
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SpellKnown = 60, // NYI Spell known? {$Yes/No} "{Spell}"
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HasHarmfulAuraEffect = 61, // NYI Has harmful aura effect? {$Yes/No} "{#Spell Aura}"
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IsImmuneToAreaOfEffect = 62, // NYI Is immune to area-of-effect? {$Yes/No}{=1}
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IsPlayer = 63, // NYI Is player? {$Yes/No}{=1}
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DamageMagicPct = 64, // NYI Damage (Magic) {$Relative Op} {#Magic Damage %}%
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DamageTotalPct = 65, // NYI Damage (Total) {$Relative Op} {#Damage %}%
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ThreatMagicPct = 66, // NYI Threat (Magic) {$Relative Op} {#Magic Threat %}%
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ThreatTotalPct = 67, // NYI Threat (Total) {$Relative Op} {#Threat %}%
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HasCritter = 68, // NYI Has critter? {$Yes/No}{=1}
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HasTotemInSlot1 = 69, // NYI Has totem in slot 1? {$Yes/No}{=1}
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HasTotemInSlot2 = 70, // NYI Has totem in slot 2? {$Yes/No}{=1}
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HasTotemInSlot3 = 71, // NYI Has totem in slot 3? {$Yes/No}{=1}
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HasTotemInSlot4 = 72, // NYI Has totem in slot 4? {$Yes/No}{=1}
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HasTotemInSlot5 = 73, // NYI Has totem in slot 5? {$Yes/No}{=1}
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Creature = 74, // NYI Creature {$Is/Is Not} "{Creature}"
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StringID = 75, // NYI String ID {$Is/Is Not} "{StringID}"
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HasAura = 76, // NYI Has aura? {$Yes/No} {Spell}
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IsEnemy = 77, // NYI Is enemy? {$Yes/No}{=1}
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IsSpecMelee = 78, // NYI Is spec - melee? {$Yes/No}{=1}
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IsSpecTank = 79, // NYI Is spec - tank? {$Yes/No}{=1}
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IsSpecRanged = 80, // NYI Is spec - ranged? {$Yes/No}{=1}
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IsSpecHealer = 81, // NYI Is spec - healer? {$Yes/No}{=1}
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IsPlayerControlledNPC = 82, // NYI Is player controlled NPC? {$Yes/No}{=1}
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IsDying = 83, // NYI Is dying? {$Yes/No}{=1}
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PathFailCount = 84, // NYI Path fail count {$Relative Op} {#Path Fail Count}
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IsMounted = 85, // NYI Is mounted? {$Yes/No}{=1}
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Label = 86, // NYI Label {$Is/Is Not} "{Label}"
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IsMySummon = 87, // NYI
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IsSummoner = 88, // NYI
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IsMyTarget = 89, // NYI
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Sex = 90, // NYI Sex {$Is/Is Not} "{UnitSex}"
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LevelWithinContentTuning = 91, // NYI Level is within {$Is/Is Not} {ContentTuning}
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IsFlying = 93, // NYI Is flying? {$Yes/No}{=1}
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IsHovering = 94, // NYI Is hovering? {$Yes/No}{=1}
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HasHelpfulAuraEffect = 95, // NYI Has helpful aura effect? {$Yes/No} "{#Spell Aura}"
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HasHelpfulAuraSchool = 96, // Has helpful aura school? {$Yes/No} "{Resistances}"
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}
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public enum WorldStateExpressionValueType
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{
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Constant = 1,
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@@ -2366,6 +2366,258 @@ namespace Game
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return finalResult;
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}
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static int GetUnitConditionVariable(Unit unit, Unit otherUnit, UnitConditionVariable variable, int value)
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{
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switch (variable)
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{
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case UnitConditionVariable.Race:
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return (int)unit.GetRace();
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case UnitConditionVariable.Class:
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return (int)unit.GetClass();
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case UnitConditionVariable.Level:
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return (int)unit.GetLevel();
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case UnitConditionVariable.IsSelf:
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return unit == otherUnit ? 1 : 0;
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case UnitConditionVariable.IsMyPet:
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return (otherUnit != null && unit.GetCharmerOrOwnerGUID() == otherUnit.GetGUID()) ? 1 : 0;
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case UnitConditionVariable.IsMaster:
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return (otherUnit && otherUnit.GetCharmerOrOwnerGUID() == unit.GetGUID()) ? 1 : 0;
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case UnitConditionVariable.IsTarget:
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return (otherUnit && otherUnit.GetTarget() == unit.GetGUID()) ? 1 : 0;
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case UnitConditionVariable.CanAssist:
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return (otherUnit && unit.IsValidAssistTarget(otherUnit)) ? 1 : 0;
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case UnitConditionVariable.CanAttack:
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return (otherUnit && unit.IsValidAttackTarget(otherUnit)) ? 1 : 0;
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case UnitConditionVariable.HasPet:
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return (!unit.GetCharmedGUID().IsEmpty() || !unit.GetMinionGUID().IsEmpty()) ? 1 : 0;
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case UnitConditionVariable.HasWeapon:
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Player player = unit.ToPlayer();
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if (player != null)
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return (player.GetWeaponForAttack(WeaponAttackType.BaseAttack) || player.GetWeaponForAttack(WeaponAttackType.OffAttack)) ? 1 : 0;
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return (unit.GetVirtualItemId(0) != 0 || unit.GetVirtualItemId(1) != 0) ? 1 : 0;
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case UnitConditionVariable.HealthPct:
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return (int)unit.GetHealthPct();
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case UnitConditionVariable.ManaPct:
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return (int)unit.GetPowerPct(PowerType.Mana);
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case UnitConditionVariable.RagePct:
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return (int)unit.GetPowerPct(PowerType.Rage);
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case UnitConditionVariable.EnergyPct:
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return (int)unit.GetPowerPct(PowerType.Energy);
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case UnitConditionVariable.ComboPoints:
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return unit.GetPower(PowerType.ComboPoints);
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case UnitConditionVariable.HasHelpfulAuraSpell:
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return unit.GetAuraApplication((uint)value, aurApp => !aurApp.GetFlags().HasFlag(AuraFlags.Negative)) != null ? value : 0;
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case UnitConditionVariable.HasHelpfulAuraDispelType:
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return unit.GetAuraApplication(aurApp => !aurApp.GetFlags().HasFlag(AuraFlags.Negative) && (int)aurApp.GetBase().GetSpellInfo().Dispel == value) != null ? value : 0;
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case UnitConditionVariable.HasHelpfulAuraMechanic:
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return unit.GetAuraApplication(aurApp => !aurApp.GetFlags().HasFlag(AuraFlags.Negative) && (aurApp.GetBase().GetSpellInfo().GetSpellMechanicMaskByEffectMask(aurApp.GetEffectMask()) & (1 << value)) != 0) != null ? value : 0;
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case UnitConditionVariable.HasHarmfulAuraSpell:
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return unit.GetAuraApplication((uint)value, aurApp => aurApp.GetFlags().HasFlag(AuraFlags.Negative)) != null ? value : 0;
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case UnitConditionVariable.HasHarmfulAuraDispelType:
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return unit.GetAuraApplication(aurApp => aurApp.GetFlags().HasFlag(AuraFlags.Negative) && (int)aurApp.GetBase().GetSpellInfo().Dispel == value) != null ? value : 0;
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case UnitConditionVariable.HasHarmfulAuraMechanic:
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return unit.GetAuraApplication(aurApp => aurApp.GetFlags().HasFlag(AuraFlags.Negative) && (aurApp.GetBase().GetSpellInfo().GetSpellMechanicMaskByEffectMask(aurApp.GetEffectMask()) & (1 << value)) != 0) != null ? value : 0;
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case UnitConditionVariable.HasHarmfulAuraSchool:
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return unit.GetAuraApplication(aurApp => aurApp.GetFlags().HasFlag(AuraFlags.Negative) && ((int)aurApp.GetBase().GetSpellInfo().GetSchoolMask() & (1 << value)) != 0) != null ? value : 0;
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case UnitConditionVariable.DamagePhysicalPct:
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break;
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case UnitConditionVariable.DamageHolyPct:
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break;
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case UnitConditionVariable.DamageFirePct:
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break;
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case UnitConditionVariable.DamageNaturePct:
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break;
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case UnitConditionVariable.DamageFrostPct:
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break;
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case UnitConditionVariable.DamageShadowPct:
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break;
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case UnitConditionVariable.DamageArcanePct:
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break;
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case UnitConditionVariable.InCombat:
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break;
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case UnitConditionVariable.IsMoving:
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break;
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case UnitConditionVariable.IsCasting:
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break;
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case UnitConditionVariable.IsCastingSpell:
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break;
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case UnitConditionVariable.IsChanneling:
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break;
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case UnitConditionVariable.IsChannelingSpell:
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break;
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case UnitConditionVariable.NumberOfMeleeAttackers:
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break;
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case UnitConditionVariable.IsAttackingMe:
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break;
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case UnitConditionVariable.Range:
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break;
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case UnitConditionVariable.InMeleeRange:
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break;
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case UnitConditionVariable.PursuitTime:
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break;
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case UnitConditionVariable.HasHarmfulAuraCanceledByDamage:
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break;
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case UnitConditionVariable.HasHarmfulAuraWithPeriodicDamage:
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break;
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case UnitConditionVariable.NumberOfEnemies:
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break;
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case UnitConditionVariable.NumberOfFriends:
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break;
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case UnitConditionVariable.ThreatPhysicalPct:
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break;
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case UnitConditionVariable.ThreatHolyPct:
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break;
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case UnitConditionVariable.ThreatFirePct:
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break;
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case UnitConditionVariable.ThreatNaturePct:
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break;
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case UnitConditionVariable.ThreatFrostPct:
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break;
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case UnitConditionVariable.ThreatShadowPct:
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break;
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case UnitConditionVariable.ThreatArcanePct:
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break;
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case UnitConditionVariable.IsInterruptible:
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break;
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case UnitConditionVariable.NumberOfAttackers:
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break;
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case UnitConditionVariable.NumberOfRangedAttackers:
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break;
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case UnitConditionVariable.CreatureType:
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break;
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case UnitConditionVariable.IsMeleeAttacking:
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break;
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case UnitConditionVariable.IsRangedAttacking:
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break;
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case UnitConditionVariable.Health:
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break;
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case UnitConditionVariable.SpellKnown:
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break;
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case UnitConditionVariable.HasHarmfulAuraEffect:
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break;
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case UnitConditionVariable.IsImmuneToAreaOfEffect:
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break;
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case UnitConditionVariable.IsPlayer:
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break;
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case UnitConditionVariable.DamageMagicPct:
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break;
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case UnitConditionVariable.DamageTotalPct:
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break;
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case UnitConditionVariable.ThreatMagicPct:
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break;
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case UnitConditionVariable.ThreatTotalPct:
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break;
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case UnitConditionVariable.HasCritter:
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return unit.GetCritterGUID().IsEmpty() ? 0 : 1;
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case UnitConditionVariable.HasTotemInSlot1:
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break;
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case UnitConditionVariable.HasTotemInSlot2:
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break;
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case UnitConditionVariable.HasTotemInSlot3:
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break;
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case UnitConditionVariable.HasTotemInSlot4:
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break;
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case UnitConditionVariable.HasTotemInSlot5:
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break;
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case UnitConditionVariable.Creature:
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break;
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case UnitConditionVariable.StringID:
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break;
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case UnitConditionVariable.HasAura:
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break;
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case UnitConditionVariable.IsEnemy:
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break;
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case UnitConditionVariable.IsSpecMelee:
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break;
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case UnitConditionVariable.IsSpecTank:
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break;
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case UnitConditionVariable.IsSpecRanged:
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break;
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case UnitConditionVariable.IsSpecHealer:
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break;
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case UnitConditionVariable.IsPlayerControlledNPC:
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break;
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case UnitConditionVariable.IsDying:
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break;
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case UnitConditionVariable.PathFailCount:
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break;
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case UnitConditionVariable.IsMounted:
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break;
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case UnitConditionVariable.Label:
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break;
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case UnitConditionVariable.IsMySummon:
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break;
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case UnitConditionVariable.IsSummoner:
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break;
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case UnitConditionVariable.IsMyTarget:
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break;
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case UnitConditionVariable.Sex:
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break;
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case UnitConditionVariable.LevelWithinContentTuning:
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break;
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case UnitConditionVariable.IsFlying:
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break;
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case UnitConditionVariable.IsHovering:
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break;
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case UnitConditionVariable.HasHelpfulAuraEffect:
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break;
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case UnitConditionVariable.HasHelpfulAuraSchool:
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return unit.GetAuraApplication(aurApp =>
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{
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return !aurApp.GetFlags().HasFlag(AuraFlags.Negative) && ((int)aurApp.GetBase().GetSpellInfo().GetSchoolMask() & (1 << value)) != 0;
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}) != null ? value : 0;
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default:
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break;
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}
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return 0;
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}
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public static bool IsUnitMeetingCondition(Unit unit, Unit otherUnit, UnitConditionRecord condition)
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{
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for (int i = 0; i < condition.Variable.Length; ++i)
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{
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if (condition.Variable[i] == 0)
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break;
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int unitValue = GetUnitConditionVariable(unit, otherUnit, (UnitConditionVariable)condition.Variable[i], condition.Value[i]);
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bool meets = false;
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switch ((UnitConditionOp)condition.Op[i])
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{
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case UnitConditionOp.EqualTo:
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meets = unitValue == condition.Value[i];
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break;
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case UnitConditionOp.NotEqualTo:
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meets = unitValue != condition.Value[i];
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break;
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case UnitConditionOp.LessThan:
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meets = unitValue < condition.Value[i];
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break;
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case UnitConditionOp.LessThanOrEqualTo:
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meets = unitValue <= condition.Value[i];
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break;
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case UnitConditionOp.GreaterThan:
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meets = unitValue > condition.Value[i];
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break;
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case UnitConditionOp.GreaterThanOrEqualTo:
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meets = unitValue >= condition.Value[i];
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break;
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default:
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break;
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}
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if (condition.GetFlags().HasFlag(UnitConditionFlags.LogicOr))
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{
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if (meets)
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return true;
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}
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else if (!meets)
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return false;
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}
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return !condition.GetFlags().HasFlag(UnitConditionFlags.LogicOr);
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}
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static int EvalSingleValue(ByteBuffer buffer, Player player)
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{
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WorldStateExpressionValueType valueType = (WorldStateExpressionValueType)buffer.ReadUInt8();
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@@ -725,7 +725,7 @@ namespace Game.DataStorage
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public static DB6Storage<UiMapLinkRecord> UiMapLinkStorage;
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public static DB6Storage<UiMapXMapArtRecord> UiMapXMapArtStorage;
|
||||
public static DB6Storage<UISplashScreenRecord> UISplashScreenStorage;
|
||||
public static DB6Storage<UnitConditionRecord> sUnitConditionStorage;
|
||||
public static DB6Storage<UnitConditionRecord> UnitConditionStorage;
|
||||
public static DB6Storage<UnitPowerBarRecord> UnitPowerBarStorage;
|
||||
public static DB6Storage<VehicleRecord> VehicleStorage;
|
||||
public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
|
||||
|
||||
@@ -101,7 +101,9 @@ namespace Game.DataStorage
|
||||
public byte[] Variable = new byte[8];
|
||||
public sbyte[] Op = new sbyte[8];
|
||||
public int[] Value = new int[8];
|
||||
};
|
||||
|
||||
public UnitConditionFlags GetFlags() { return (UnitConditionFlags)Flags; }
|
||||
}
|
||||
|
||||
public sealed class UnitPowerBarRecord
|
||||
{
|
||||
|
||||
@@ -3222,21 +3222,29 @@ namespace Game.Spells
|
||||
return false;
|
||||
}
|
||||
|
||||
public uint GetSpellXSpellVisualId(WorldObject caster = null)
|
||||
public uint GetSpellXSpellVisualId(WorldObject caster = null, WorldObject viewer = null)
|
||||
{
|
||||
foreach (SpellXSpellVisualRecord visual in _visuals)
|
||||
{
|
||||
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(visual.CasterPlayerConditionID);
|
||||
if (playerCondition == null || (caster && caster.GetTypeId() == TypeId.Player && ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), playerCondition)))
|
||||
return visual.Id;
|
||||
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(visual.CasterPlayerConditionID);
|
||||
if (playerCondition != null)
|
||||
if (!caster || !caster.IsPlayer() || !ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), playerCondition))
|
||||
continue;
|
||||
|
||||
var unitCondition = CliDB.UnitConditionStorage.LookupByKey(visual.CasterUnitConditionID);
|
||||
if (unitCondition != null)
|
||||
if (!caster || !caster.IsUnit() || !ConditionManager.IsUnitMeetingCondition(caster.ToUnit(), viewer.ToUnit(), unitCondition))
|
||||
continue;
|
||||
|
||||
return visual.Id;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint GetSpellVisual(WorldObject caster = null)
|
||||
public uint GetSpellVisual(WorldObject caster = null, WorldObject viewer = null)
|
||||
{
|
||||
var visual = CliDB.SpellXSpellVisualStorage.LookupByKey(GetSpellXSpellVisualId(caster));
|
||||
var visual = CliDB.SpellXSpellVisualStorage.LookupByKey(GetSpellXSpellVisualId(caster, viewer));
|
||||
if (visual != null)
|
||||
{
|
||||
//if (visual.LowViolenceSpellVisualID && forPlayer.GetViolenceLevel() operator 2)
|
||||
|
||||
Reference in New Issue
Block a user