Core/DataStores: Load UnitCondition.db2

Port From (https://github.com/TrinityCore/TrinityCore/commit/f2bde40922bf59b95bba74c77390d9d51c750065)
This commit is contained in:
hondacrx
2022-02-25 19:47:39 -05:00
parent b66c37f34e
commit 3aad3e7e97
3 changed files with 17 additions and 0 deletions
@@ -1227,6 +1227,10 @@ namespace Framework.Database
PrepareStatement(HotfixStatements.SEL_UI_SPLASH_SCREEN_LOCALE, "SELECT ID, Header_lang, TopLeftFeatureTitle_lang, TopLeftFeatureDesc_lang, " +
"BottomLeftFeatureTitle_lang, BottomLeftFeatureDesc_lang, RightFeatureTitle_lang, RightFeatureDesc_lang FROM ui_splash_screen_locale WHERE locale = ?");
// UnitCondition.db2
PrepareStatement(HotfixStatements.SEL_UNIT_CONDITION, "SELECT ID, Flags, Variable1, Variable2, Variable3, Variable4, Variable5, Variable6, Variable7, " +
"Variable8, Op1, Op2, Op3, Op4, Op5, Op6, Op7, Op8, Value1, Value2, Value3, Value4, Value5, Value6, Value7, Value8 FROM unit_condition");
// UnitPowerBar.db2
PrepareStatement(HotfixStatements.SEL_UNIT_POWER_BAR, "SELECT ID, Name, Cost, OutOfError, ToolTip, MinPower, MaxPower, StartPower, CenterPower, " +
"RegenerationPeace, RegenerationCombat, BarType, Flags, StartInset, EndInset, FileDataID1, FileDataID2, FileDataID3, FileDataID4, " +
@@ -1926,6 +1930,8 @@ namespace Framework.Database
SEL_UI_SPLASH_SCREEN,
SEL_UI_SPLASH_SCREEN_LOCALE,
SEL_UNIT_CONDITION,
SEL_UNIT_POWER_BAR,
SEL_UNIT_POWER_BAR_LOCALE,
+2
View File
@@ -335,6 +335,7 @@ namespace Game.DataStorage
UiMapLinkStorage = ReadDB2<UiMapLinkRecord>("UiMapLink.db2", HotfixStatements.SEL_UI_MAP_LINK);
UiMapXMapArtStorage = ReadDB2<UiMapXMapArtRecord>("UiMapXMapArt.db2", HotfixStatements.SEL_UI_MAP_X_MAP_ART);
UISplashScreenStorage = ReadDB2<UISplashScreenRecord>("UISplashScreen.db2", HotfixStatements.SEL_UI_SPLASH_SCREEN, HotfixStatements.SEL_UI_SPLASH_SCREEN_LOCALE);
UnitConditionStorage = ReadDB2<UnitConditionRecord>("UnitCondition.db2", HotfixStatements.SEL_UNIT_CONDITION);
UnitPowerBarStorage = ReadDB2<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
@@ -724,6 +725,7 @@ namespace Game.DataStorage
public static DB6Storage<UiMapLinkRecord> UiMapLinkStorage;
public static DB6Storage<UiMapXMapArtRecord> UiMapXMapArtStorage;
public static DB6Storage<UISplashScreenRecord> UISplashScreenStorage;
public static DB6Storage<UnitConditionRecord> sUnitConditionStorage;
public static DB6Storage<UnitPowerBarRecord> UnitPowerBarStorage;
public static DB6Storage<VehicleRecord> VehicleStorage;
public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
@@ -94,6 +94,15 @@ namespace Game.DataStorage
public int RequiredTimeEventPassed; // serverside TimeEvent table, see ModifierTreeType::HasTimeEventPassed
}
public sealed class UnitConditionRecord
{
public uint Id;
public byte Flags;
public byte[] Variable = new byte[8];
public sbyte[] Op = new sbyte[8];
public int[] Value = new int[8];
};
public sealed class UnitPowerBarRecord
{
public uint Id;